How to play Caravan?

Post » Tue Mar 29, 2011 9:47 pm

Seeing as they've fixed the Caravan bugs in yesterday's update. I thought I might get into it, the only problem is I don't understand the rules, at all.

I read the little note you get earlier in the game, and that wasn't clear enough, I just don't understand the concept I guess.

Can someone explain very simply, how it works, how to play essentially.
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Nana Samboy
 
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Post » Tue Mar 29, 2011 9:35 pm

Patch didn't fix it for me. Still the NPC's doesn't have any money to bet, and no matter how much money I have in my inventory, i can always bid up to 1501 caps, and no matter if I win or lose my actuall amount of money doesn't change.
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Pawel Platek
 
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Post » Tue Mar 29, 2011 8:41 pm

It works fine on PS3 for me. Okay, here's how you play though:

Each player has 3 "caravans." Every turn you can play 1 card on the caravan of your choosing. The goal is to raise the value of your caravan to between 21 and 26. Anytime a caravan is in that magic zone it is considered "sold." However, if your opponent's caravan in the same slot as yours (directly above it) is also between 21 and 26, only the caravan that has a higher value is considered "sold." If both caravans in the same slot have a value of 26, that is considered a tie. The player who has 2 caravans ready to sell wins.

The game starts by you placing down a card to serve as the first entry in each caravan. Once each caravan is started, you can choose where to place the next card. Face cards (Jack, Queen, etc.) do special things that vary depending on how you use them, but number cards are fairly straightforward. For now, we'll ignore face cards (you can learn what they do after you get the basics of number cards by reading on either the wiki or in your instruction booklet).

Lets say you start by placing an 8 of spades down on caravan 1. The next card you play is a 7 of hearts on the same caravan. That means the direction of this caravan is "down" therefore every card you play must either be less then the previous card played or be the same suit as that card (but not the same card). In other words, you could play anything 6 and lower on your 7 going down, or any hearts number card as long as it's not a 7. If you continue playing cards that decrease in value, the trend stays the same, but once you play based on suits you can only play on that suit. The other option is "up," so if you'd played a 9 instead of a 7 to begin with, you could only play a 10 or a suit-based card after that.

The value of your caravan is simply the value of all of the card on it added together. Let me give you an example of a winning caravan: 7 of Hearts -> 9 of clubs > 10 of spades. This makes 26, which is the highest value a caravan can have, kind of like the equivalent of 21 in blackjack. You could've easily gone 10 -> 9 -> 7 as well.

Building your deck to suit your strategy and worrying about face cards is an advanced feature you should worry about later. For now, play with Ringo (your first opponent in Goodsprings) and learn the basics of playing with number cards only (manually select a deck that only has numbers).
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Jessie
 
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Post » Wed Mar 30, 2011 9:11 am

Where did you get the patch from? I don't see it on Bethesda's site.
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Jack Bryan
 
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Post » Wed Mar 30, 2011 7:27 am

Where did you get the patch from? I don't see it on Bethesda's site.


Steam auto-updates the game for you, don't have to d/l the patch manually.
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LijLuva
 
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Post » Wed Mar 30, 2011 5:33 am

Steam auto-updates the game for you, don't have to d/l the patch manually.

Thanks! I guess I'm used to doing things for myself :blink:
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vanuza
 
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