Captain "Mal"
Strength: 4, Mal's fairly average in the strength department.
Perception: 6, Mal's a little sharper than most. It comes with being a criminal.
Endurance: 3, Mal can barely take a punch.
Charisma: 8, Charming? Maybe not. Will people follow him? Definitely.
Intelligence: 6, Mal isn't the brightest guy in the world but he's not moron.
Agility: 5, He has a few tricks up his sleeve
Luck: 8, Let's face it. Mal survives on dumb luck and his crew.
Tag Skills:
Barter, Guns, Survival
Good role-playing traits:
Kamikaze, Fast Shot
Assuming that you'd role-play the character, good choices of perks would be:
Lady Killer, Rapid Reload, Run N' Gun, Travel Light, Ferocious Loyalty, Gunslinger, Shotgun Surgeon, Cowboy, Quick Draw, Strong Back, Finesse, Center of Mass
Good?