Reviews can either be full reviews or reviews in progress, please indicate which you are doing. The difference between the two, and hopefully this is somewhat obvious, is that a full review is done by someone who has "finished" the game and a review in progress is by someone who has not "finished" the game. PLEASE MAKE THESE REVIEWS SPOILER FREE REVIEWS!
For the rating system we will use turtles because I like turtles. 1 turtle being that the game is absolutely terrible and 5 turtles means that the game is so good you have dreams of marrying it. Please try to keep to the 1-5 ranking as we don't want to kill the forum server.
An example of the scoring (in case you were wondering about the turtles there is an emoticon for them)
[Insert review here] (Imagine a lot of text, my opinions intricately woven throughout, and maybe a few smiley faces) [Review ends here]
Review Score: :turtle: :turtle: :turtle:
Review Away!
My Review in Progress:
I haven't been able to play much of Fallout New Vegas. The little bit that I have played of New Vegas has been thus far a good one. If you've played Fallout 3 you're be familiar with the interface of the game. The gameplay mechanics essentially the same, for better or worse, so veteran Fallout 3 players should not have a difficult time adapting but if you're looking for something drastically different than Fallout 3's gameplay you'll be disappointed. The opening narration and movie were excellent as all of the Fallout openings are (I've seen the openings for all of the games and they each set an excellent tone for the game). Thus far the opening quests and NPC dialogues in Goodsrpings (basically the town is set to be where the tutorial starts off) are excellently written and add a uniqueness to each of the characters. There have been graphical improvements on the game but at the same time there have been un-improvements as well. When walking my character actually feels like he has weight to him rather than that skating on air feeling Fallout and Oblivion had. However, and I don't mean to nitpick, the animation for your hand when holding a pistol when aiming down the sights is absolutely horrendous. Given that you will be looking at your hands a lot because this game does have a first person element to means that a bit more effort should have gone into animation for the hand and gun.
While the first series of quests is fun and particularly well written it does leave you with a bit of a cliffhanger at the end. The transitioning into the quests and in the middle of the quests are excellent the end of the quest comes to an abrupt halt leaving me with a "that's it?" feeling. I've since moved on out of the town and headed to the next quest location and have begun the quest there. Not much has happened since I've left Goodsprings and made the move but I have had a few run ins with enemies and another quest or two.
hardcoe mode does add a degree of difficulty but it's a rather small degree. Perhaps it is because I stocked up on supplies before I left Goodsrpings or perhaps it's because I know what to expect because of Fallout 3 that I haven't felt that it adds too much difficulty. The bugs I've encountered thus far have been minor but nothing new or radically different from Fallout 3. My arms have disappeared (when in first person and not literally. They just go out of view and my gun appears to be much higher than it actually is), my Pipboy can be placed rather oddly sometimes when I bring it up(sometimes it's too low or too high rather than centered), as well as other minor graphical errors.
Overall though, despite the minor graphical glitches, the first impression New Vegas makes is a a good one. The game is fun to play and I feel like I'll be playing for quite some time to come. I look forward to where the story goes and how the factions will interact with each other. I will update later in terms of how the rest of the questing goes.
Review Score: :turtle: :turtle: :turtle: :turtle:
