[RELz] The Visions of Time Amusemant Park (Final Release)

Post » Wed Mar 30, 2011 8:04 am

Kroot's Farewell: Two years ago, in February 2009, I began modding The Elder Scroll 4. Back then, I was absolutely terrible; I even crashed the cs on an hourly basis. But things started to work out, and by August 2009, I was well on my way. It was at this time that the Amusemant Park of Cyrodiil was born. Starting in humble beginnings as a simple boat ride, the park involved to include a haunted house, and Cyrodiil's first vehicular attraction. By April 2010, the park was released, making history as the first TES4 amusemant park. In September 2010, I released an expansion park, and by October had announced a whole new second park. Unfortunately, problems sprang up and the release was delayed until May 2011. And now, after nearly two years, the Amusemant Park of Cyrodiil has finally come to a close. It's been a wild ride, full of surprises, overwhelming failures, and victorious successes. And after two years, I'm ready to announce my retirement.
It's a funny thing; I always imagined myself modding for the rest of my life. But, times change, and I cannot keep up this hobby any longer. Nevertheless, I have not forgotten the community. For those of you following either Medieval London or Famous Battles, I will do my best to explain the current situation. Famous Battles has been cancelled, but a partial release will be posted at a later date. Medieval London will probably still be released, but the event will be very small-scale. So, this is really my last true mod release for Oblivion.
That's why I want to take this time to thank the community that helped me to achieve the goals I dreamed of when I started modding. For those of you who posted or gave ideas, I could not have done any of this without you. For those of you who endorsed the mod, thank you for your support; it is truly appreciated. For those of you who simply took the time to download the mod and enjoy the park as much as I do, you are without a doubt the only reason I modded for two years. This community has been wonderful, and I could not wish for a better place to spend two years of Oblivion modding. So, please, take your time and enjoy the park: this is your creation. And thank you again, for two years of fun.

Kroot Kevin

Download: http://www.tesnexus.com/downloads/file.php?id=38370

Visions of Time Amusemant Park (Final Release) - Kroot9525

Brief Introduction (If you want to get right to playing)

Welcome to the Visions of Time Amusemant Park! As the creator of Cyrodiil's Second Amusemant Park, I humbly bid you welcome to one of the most remarkable places you will ever encounter in the world of Tamriel. You may have already heard of the Amusemant Park of Cyrodiil near Anvil (established March 28, 2010). If not, know that we are a sister park operating just south of Leyawiin.

The park is truly a magical place. Our engineers have constructed revolutionary rides and attractions in the Wilderness of Time section, including The Ayleid Explorer (Cyrodiil's first rollercoaster) and Revenge of the Lich King (re-make of the popular attraction from the Anvil park). Joining this lineup is the new Anyammis Hotel, which seeks to revolutionize the Cyrodiilic inn system through unique features such as the option to book multiple nights at one time, the option to book in advance, and an intelligent and competent staff that automatically checks guests out and assists with lost items.

Of course, one could also wish to indulge in the various provincial themed pavilions of Zurx's Provincial Exchange section. From Valenwood to Hammerfell, this unique attraction allows you to sample various exotic foods, view elaborate decorations, and buy unique weapons or armor to suit your every need. For the daring, there is always The Manor of Lord Lukin, a haunted house full of thrills, chills, and stories.

If you tire of all these attractions, fear not! Our Seasons of Time section boasts two whole new attractions that will keep you busy for a while. Escape the dread Headless Horseman in The Encounter: Sleepy Hallow. Or live in a rebuilt Imperial Legion fort at Fort Relsus. Watch recruits and guards as they go about their duties. Or try your hand at a simulated skirmish with some volunteer Dremora. With a park like Visions of Time, nearly anything is a possibility. Section V and VI are mod and ride problems you should be aware of. But the most important rule: have fun! I'll see you in the park. :wink:

Long Description (For those of you who want to know everything)

Index

I. Install

II. Location

III. Rides and Attractions

IV. Shops, Inns, and other Buildings

V. Ride Problems and Solutions

VI. Mod Compatibility Issues

VII. Credits


I. Install: Put the VisionsofTime1.0.esp and the MathFunctions.esm in your Oblivion/Data folder. Put the meshes, textures, and sounds into the Oblivion/Data folder. OBSE is not required.


II. Location: The park is located just south of the city of Leyawiin. You can, as some call it, "fast travel" to the area or take a nice swim. Once there, simply board the wooden rowboat on the dock and you will be transported to the park


III. Rides/Attractions

The Ayleid Explorer (The Wilderness of Time/The West Area): Embark on Cyrodiil's very first rollercoaster! You'll roll down gentle slopes and ascend rolling hills in a simple wooden cart surrounded by idyllic yet majestic redwoods. Like the rest of the attractions at the park, the cart will run by itself; no player operation necessary! The attractions is located at the far end of the West Area. Simply talk to the Breton staffmember at the entrance of the ride and he'll let you on. If you want to re-ride the attraction, simply exit through the archway and then reenter on the entrance side.

The Excavation (The Wilderness of Time/The West Area): An interesting carnival game. Ever felt robbed by Vahatecen's superficial nature? Now you can finally participate in some "archeology" of your own. Situated nearby The Ayleid Explorer, the Excavation is simply a small rocky outcropping. Or at least it seems so. See, for a small gold price, you can actually use a pickaxe to break off chunks of the rocks. Then use a special brush to clean the samples. If your lucky, you'll find anything from Ayleid clutter to an invaluable Ayleid royal crown. If your not, well, better luck next time. This attraction is located on your right from where you enter the West Area. To buy supplies for the dig, see the attending Imperial staffmember.

The Revenge of the Lich King (The Wilderness of Time/The West Area): And finally the most popular ride in park history makes a return. This ride may seem similar to the original, but it actually features several differences. For example, a whole new introduction based off Indiana Jones and the Temple of the Forbidden Eye has been added. Instead of Mara speaking to you, the Lich King offers you chilling praise and attempts to show you your deepest desires. You will then travel down one of three randomly chosen paths: Life, Power, or Wealth. Each path has it's own unique lighting and props; so make sure to keep riding the ride to see all of them. This attraction is located on your left from where you enter the West Area. To start the ride, simply talk to the Redguard staffmember in the second large room.

The Encounter: Sleepy Hallow (Seasons of Time/The East Area): The dread Headless Horseman haunts the idyllic backwaters of this infamous town, and you're lucky enough to cross his path. Forced to make your way home from a local inn, you must outrun this famed dark rider in a thrilling chase that will take you through the largest ride layout in park history. But heed this warning: the horseman will only cease his pursuit if you cross the old bridge down by the river. Pray for mercy, for the horseman shows none. This attraction is located on your left as you enter the East Area.

Fort Relsus (Seasons of Time/The East Area): Relive the glory days of the Imperial Legion. This rebuilt Legion fort is home to reenactors who are only too happy to help enhance the visitor experience by going around in the daily routines of authentic soldiers. Eat in the grand dining room, wander the barracks, or visit the battle room: a simulated archery duel between the Legion and four enemy Dremora. If you choose to participate in this skirmish, please use ONLY the Practice Bow and arrows located in the crates and barrels to your right and left as you step onto the wall. DO NOT use normal weapons; doing so may seriously injure one of the actors and result in a fine. This attraction is located straight ahead as you enter the East Area

Zurx's Provincial Exchange (Zurx's Provincial Exchange/The North Area): My personal favorite. This sprawling area includes five themed pavilions of five of the numerous provinces in Tamriel. From left to right, they are Valenwood, Skyrim, Cyrodiil, Morrowind, and Hammerfell. At each pavilion, be sure to explore the various buildings and enjoy the unique architecture, clutter, and items for sale. I cannot begin to mention all the different possibilities the exchange offers. Of course, I will say that visitors looking for scares and horror will finally find satisfaction in The Manor of Lord Lukin, located in Hammerfell. This walkthrough, thrill-packed haunted house is one of the scariest attractions you will ever embark on. Follow the story of a Hammerfell nobleman, Lord Lukin, who sold his life in exchange for eternity. For those of you who wish to be scared: turn up your volume, switch off the lights, and walk very slowly through the attraction. For those of you who do not wish to be frightened, I warn you that embarking on this journey is no small task. To give you an idea, I am still scared to test out this ride alone in the dark. And I created it.


IV. Shops, Inns, and other Buildings

The Anyammis Hotel (Visions of Time Entrance): A four story hotel (two of which are room levels) located in the central plaza of the park. As explained in a post on the first page, the hotel includes an innovative check-in service that both allows multiple nights to be booked at once as well as allowing players to book a room ahead of time. It also features a "smart" hotel system that prevents items from being "forgotten" in the hotel room. In addition, the hotel features a downstairs dining room, an outdoor pool, and a quiet lobby for study. This hotel is located in the large building in the entrance area. To start your stay, simple talk to one of the three hotel attendants behind the desks. They'll guide you through the rest of the process.

The Gift Shop (Visions of Time Entrance): A quaint little shop where you can buy some cool souvenirs from the park to take back to Cyrodiil. All goods are taken from the actual attractions. You can find the shop on your left as you enter the park.

The Hungry Bear Bar (Visions of Time Entrance): Buy a warm beverage or sip on some unique Hungry Bear's special brew. Or just sit back and relax in the warmth of the bar. Courtesy of the Hungry Dragon Restaurant Franchise. You can find the shop on your right as you enter the park.

The Information Booth (Visions of Time Entrance): If you ever lose yourself during your stay or simply wish to refresh your memory, visit this tent right next to the boat from which you entered the park. The staffmember can give you a handout that includes all information printed on this document. Wonderful, isn't it?

The Wilderness Picnic Area (The Wilderness of Time/The West Area): A relatively obscure backwoods dining area that includes a vendor who sells some food and beverages. The area is located between the Ayleid Explorer and the Excavation.

The Seasons of Time Food Stall (Seasons of Time/The East Area): Another relatively obscure backwoods stall that includes a vendor who sells some food and beverages. The stall is located on you right as you enter the East Area.

And of course, the various shops and food areas in the provincial exchange.


V. Ride Problems and Solutions

1. Revenge of the Lich King:
DO NOT WALK through the ride; we have specific mechanisms in place that will be negatively affected by such an act.
DO NOT OPEN any menus, wait interfaces, message boxes, while onboard the ride. Our music player is extremely sensitive; any menus will immediately cause it to malfunction.

2. The Ayleid Explorer:
DO NOT WALK through the ride; we have specific mechanisms in place that will be negatively affected by such an act.
PLEASE completely exit the ride and wait one hour in order to properly reset the rollercoaster. This is a precautionary measure to fully ensure the coaster works properly.

3. The Encounter: Sleepy Hallow
DO NOT WALK through the ride; we have specific mechanisms in place that will be negatively affected by such an act.
DO NOT OPEN any menus, wait interfaces, message boxes, while onboard the ride. Our music player is extremely sensitive; any menus will immediately cause it to malfunction.

4. On a side note, the voice acting is a little off. Sorry about that.


VI. Mod Compatability Issues

While I have taken caution to avoid confict with UL, I cannot guarantee that all mods that modify the sea south of Leywaiin are completely safe. Use caution when activating these mods.


VII. Credits

Hazard and cowl1787 for the horse cart

Li-Hsin Huang for the song Legion's Rally

Da Mage for his mine rails

Phitt for the "rope pulley" mesh

Olaf_soulshade- Valenwood sylvan houses

Razorwing- Valenwood agora mesh

Psychotic for the Skyrim shields

Richard for the Skryim rugs and tapestries

Tarnsman for the Morrowind food

jcarl904 for the Pumpkin Head

walx for the Hammerfell swords and bows

razorwire for the torture devices

Horinf for the Ayleid terrace structure

Everyone who lended support or encouragment to me during this difficult process.
User avatar
Julie Serebrekoff
 
Posts: 3359
Joined: Sun Dec 24, 2006 4:41 am

Post » Wed Mar 30, 2011 12:42 am

Just got back from riding the original Revenge of the Lich King.

So, here's a cool poll question for you amusemant park fans: which version of Revenge of the Lich King was better? The original or the new one? Keep in mind that while they're under the same name, they're very different. Or perhaps you liked both?

Thanks to all those who downloaded the park so far. For those of you who are hesitant, please don't hesitate to ask any questions you have over mod compatibility or concerns.

Thanks again,

Kroot
User avatar
James Shaw
 
Posts: 3399
Joined: Sun Jul 08, 2007 11:23 pm

Post » Wed Mar 30, 2011 9:27 am

Well, looks like I messed up again.

For those of you who have downloaded this mod, please check Nexus for an updated esp file. It seems I accidentely forgot to make the rollercoaster horse invisible, and it looks really awkward without the update. Sorry!

Kroot
User avatar
ruCkii
 
Posts: 3360
Joined: Mon Mar 26, 2007 9:08 pm


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