Say the map designers have two pieces of wall they need to merge together, and they want it to look like one wall. they can probably edit where in the world it is, using a coordinate editor. they set the same coordinate for a specific axis, and its flush with the other wall
However, whenever youre ingame looking at it, and you move your camera, the game cant figure out which wall to show, since theyre in the exact same spot. the textures will flash and switch rapidly between the two walls.
It happens with walls, floors, buildings, and even mountains off in the distance.
