Looooooks like maybe I should have waited more?
I've been playing for a week now, and enjoying the heck outta it, but I have run into a few repeating bugs. And yes, my game is patched.
Potential minor spoilers below. Really, quite minor stuff. But here's some space.
And I'm not trying to sound angry about these bugs, just talking about them in a humorous manner. Taking them with a chuckle.
One - Insects Swim in Dirt: insects, mostly scorpions and ants, but sometimes flies, are often stuck halfway in the ground. I saw a half dozen cases of bark scorpions on the train tracks actually *under* the train tracks with just their stingers sticking up out, just last night. Bloatflies aren't immune to this ground-tunneling either. And sometimes when I get close to them and fight em in VATS, if it goes cinematic, I end up wedged in the ground myself.
Two - Creatures Doing Handstands: When viewed way off in the distance, I often see scorpions, ants, and sometimes centaurs walking at a near 90 degree angle to the ground. Scorpions and ants seem to like to walk on their front claws or legs, their tails and rear legs wiggling in the air. Centaurs seem to prefer walking on their hind legs (hands?). My theory is that the centaurs are emulating their Super Mutant friends. All these critters seem to be pretty shy about their handstands though, because when they see you get close they stop doing it.
Three - Magic See-Through Rocks. I've seen a few of these, mostly near the Gibson shack, when looking north toward Helios One and the entrance to Scorpion Gulch. Missing textures, basically, on the back side of large rock masses.
Four - The Amazing Floating Weapons: Super Mutants have special weapons which float in mid air. I've only seen a few Super Mutants so far, so I can only state with certainty that this has happened in Black Mountain. When going up the path to Utobitha, the muties carrying light machine guns, sledgehammers, flamethrowers, etc, seem to have a weapon glitch. Kill the mutie, and their weapon floats in the air near their corpse. Even if you loot them, the floating weapons remain.
Four Point Five - Useless Neil: Speaking of Black Mountain, I thought this was a bug at first, but now I'm not sure. Meeting Neil not at his shack but by coming out of Scorpion Gulch, I get the option to meet Neil up in the village. I worked my way up the mountain path, and Neil ran like The Flash past me down the mountain, then back up, as if he wasn't sure where I was supposed to meet him. I finally got through, what, all but maybe two Muties on the way up to the radio tower area, and there's Neil by the shelter made of a fallen satellite dish. But since I didn't see him tucked in the corner, I went a few feet forward and ended up fighting two Nightkin - the last two enemies on the mountain. Neil doesn't have any function at that point. I reloaded and talked to Neil, and he apparently has the option to lead the very few remaining baddies away - is he really supposed to be there? not much, much further down the mountain? Is that all he does, lead 2 'Kin away after you've already loudly slaughtered a dozen Muties, Kin, and Centaurs? It would make more sense for him to be lower down and be used to lead a bunch of 'em away.
Five: Sidekicks are not Passive when Passive, and they can Teleport. Back at Black Mountain, I tried to sneak my way up, avoiding patrols, but for some reason my sidekicks have this habit of suddenly running or flying or teleporting over somewhere to start fighting enemies they see. And they're on Passive. I had this happen when trying to sneak up to the back of the radio station, to the 75 lockpick door. I heard fighting and turned the corner to see Boone on the other side of the fence from me, fighting a Mutant. I have no idea how he got there. This happened to me in the Mine as well - I'd enter, and ED-E was right behind me, but Boone was 100 feet inside the mine, already down the ramp, and into the main area, fighting Legionnaires. He didn't run past me, he just teleported further into the mine. I reloaded and tried this four times with the same results, so instead I reloaded, told him to wait, and did the quest myself. The sidekicks are great help fighting, but they're a burden when they zoom off and ruin my stealth. Heck, most of the time I can't even crouch and try to snipe an enemy for a critical because Boone's already firing at them from a quarter mile away! Least stealthy sniper ever, man. I imagine in his days in the NCR he'd sit in a perch and yell HEY OVER HERE GUYS once he spotted a raider. If sidekicks are set to passive, why do they attack everything on sight??
Six - The Hat That Wasn't There: Zero percent hats don't really exist, and stack. A few times I've had a hat (the +1 PER type, usually Stormchasers) that got to Zero. I tried to put in in a case to save it for later, and another copy of it at a non-zero status stayed in my inventory. If I tried to merge the two to repair, picking up the broken one just made it vanish out of my inventory. Removing the good one made the zero condition one reappear in my inventory. I've had this happen with spears as well, but so far only spears and hats.
Seven - Do I Need These Toy Rockets? : I finished the quest that might have used the toy rockets full of glowy isotope. But I can't drop 'em. I didn't use them, i finished the quest another way. But I can't drop them! I guess I really like the toy rockets.
Eight - The Hidden Valley Sandstorm: So I go into Hidden Valley, and there's a sandstorm at night. That's pretty cool actually! But if it's only dusk or dawn, and I am in the storm, the light levels glitch. I walk out of Hidden Valley, and the light level goes to full daytime as soon as I hit the gate and the storm vanishes from around me - but then I walk a few feet forward, and it goes to dusk/dawn proper levels.
There, that's all I can think of at the moment. Further bulletins as events warrant.
