Last summer I built a gaming rig (i7-975, GTX 480, 16meg DDR3, Win7 Pro (64bit), SSDs) in anticipation of FNV. I tested it out on FO3, Oblivion and Morrowind and it worked wonderfully
on Ultra high without having to tweak a thing (and all modded up). Pre-ordered FNV, loaded her up, Ultra high - no tweaks (all modded up), played for weeks with almost no problems.
Returned to real life and left the rig idle for a couple of months. NEW DLC! Fired her back up, updated all drivers, tested her out, still no problems until...Windows downloaded SP 1,
Steam downloaded FNV patch. Started a new game and half way through Goodsprings...crash on save and crash on entering a building (and an odd missing mesh symbol where Doc's kitchen
table used to be!). Downloaded Dead Money on the rumor that it included a new patch...no joy.
Uninstalled. reinstalled, disabled all auto-saving, started a new game, same thing. Used the old Oblivion hack of suicide-to-reload (which I never needed before) and it helped a bit
but after about 3 or 4 more saves it started again (no one wants to be a serial suicider anyway!). Went to Steam, de-fragged the cache, verified the cache...1 file failed...auto
download...verifyied the cache...1 file failed...auto download....ad infinitum. Searched the internet, lots of people having these problems, lots more not so much (by inference). At
any rate no one seems to have figured this out yet and given Betheseda's track record on these forums I'm not waiting with bated breath for any joy from them either.
Bethesda - I understand that Gamebyro is a bear, especially with modern hardware and operating systems, but it's YOUR bear (at least until TES 5). If you are unable, for whatever
reason, to address all of the various issues expressed in these forums perhaps you can renegotiate your Gamebryo license and release the code to the community (no one will probably use
it again commercially anyway). I'd bet dollars to bottle caps that within a week or so your TES and FO games would start running smoothly on a wide variety of computer platforms and
consoles. We are a large "cloud" community with many adept members who could accomplish en mass what no single corporate entity could afford to. This in turn would reinvigorate
interest in all your Gamebryo franchises which of course would reinvigorate your bottom line through increased sales. (You might even re-think giving TES 3 to PCGamer!) All at no cost
to you! (Wait a minute I'm beginning to sound like an infomercial...) At the very least could you give us the specs on the rigs you use to test the games with so we could try to
approach problems from that side (assuming of course that they run fine for you prior to release)?
Anyway...as for my immediate problem, any suggestions would be greatly appreciated. Maybe over-writing DirectX 11 with DirectX 9.0c or uninstalling the SP1?
Thanks
