LOVE that they scrapped world scaling, but they forgot 1 thi

Post » Wed Mar 30, 2011 2:01 pm

i think it's awesome roaming around the world at lev 1 will get you killed in a heartbeat BUT

we need fast travel to get you around to a bunch of diff towns safely when your starting out

i dont like how the only towns i get to discover are ones involved in the main quest, makes the game feel a lot less sandboxy/open world and more linear
User avatar
Tyler F
 
Posts: 3420
Joined: Mon Aug 27, 2007 8:07 pm

Post » Wed Mar 30, 2011 2:02 pm

Actually, there are a few towns that arent on the Main Quest chart. You just have to look for them xD

Edit: Jacobstown is a good example of this.
User avatar
Irmacuba
 
Posts: 3531
Joined: Sat Mar 31, 2007 2:54 am

Post » Wed Mar 30, 2011 10:38 am

yea i see a bunch of the hollow triangles on my compass, but stay pretty scared of wandering off and stumbling into a pack of giant scorpions or deathclaws haha

but thanks i'll try to find jacobstown
User avatar
Alessandra Botham
 
Posts: 3440
Joined: Mon Nov 13, 2006 6:27 pm

Post » Wed Mar 30, 2011 7:27 am

yea i see a bunch of the hollow triangles on my compass, but stay pretty scared of wandering off and stumbling into a pack of giant scorpions or deathclaws haha

but thanks i'll try to find jacobstown


a little bit east of new vegas and north of camp golf is a train yard full of young and blind deathclaw offspring, and one big one. dont go there. i killed one of the blind ones and theyre all pissed at me so im not going back there just yet :lol:
User avatar
Horror- Puppe
 
Posts: 3376
Joined: Fri Apr 13, 2007 11:09 am

Post » Tue Mar 29, 2011 11:49 pm

a little bit east of new vegas and north of camp golf is a train yard full of young and blind deathclaw offspring, and one big one. dont go there. i killed one of the blind ones and theyre all pissed at me so im not going back there just yet :lol:


"you've gained disgusted status with the deathclaw community for picking on the handicapped" :lol:
User avatar
Honey Suckle
 
Posts: 3425
Joined: Wed Sep 27, 2006 4:22 pm

Post » Wed Mar 30, 2011 8:02 am

yea i see a bunch of the hollow triangles on my compass, but stay pretty scared of wandering off and stumbling into a pack of giant scorpions or deathclaws haha

but thanks i'll try to find jacobstown

That's part of the fun :hubbahubba: never knowing when a Deathclaw will jump behind you and slice you up :D
User avatar
Cedric Pearson
 
Posts: 3487
Joined: Fri Sep 28, 2007 9:39 pm

Post » Wed Mar 30, 2011 10:45 am

haha yep! just have to make sure to pack a few extra stealth boys
User avatar
djimi
 
Posts: 3519
Joined: Mon Oct 23, 2006 6:44 am

Post » Wed Mar 30, 2011 11:37 am

i think it's awesome roaming around the world at lev 1 will get you killed in a heartbeat BUT

we need fast travel to get you around to a bunch of diff towns safely when your starting out

i dont like how the only towns i get to discover are ones involved in the main quest, makes the game feel a lot less sandboxy/open world and more linear


Well they didn't -really- scrap world scaling, they just did it in a different, better way. As you level, the higher level creatures unlock and appear in place of their lower level brethren. Not fun getting giant radscorps chasing you near Goodspring when you're not paying attention. lol
User avatar
ZzZz
 
Posts: 3396
Joined: Sat Jul 08, 2006 9:56 pm

Post » Wed Mar 30, 2011 5:56 am

I'm glad there's a challenge out in the Wasteland and you can't go wherever you want at a low level.
User avatar
Emma
 
Posts: 3287
Joined: Mon Aug 28, 2006 12:51 am

Post » Wed Mar 30, 2011 2:01 pm

Well they didn't -really- scrap world scaling, they just did it in a different, better way. As you level, the higher level creatures unlock and appear in place of their lower level brethren. Not fun getting giant radscorps chasing you near Goodspring when you're not paying attention. lol

Same way that they did it in FO3. When you place a spawn point in the world (in GECK) you can pick what type of critter appears there as well as what level range (more or less that's how it works).

So you could create a spawn point that always spawns low level critters like flies, mole rats, dogs. Or you could create a spawn point that always spawns super mutant overlords. Or something in between that is more scaled based on the player's level. It's up to the level designer to choose what sort of spawn points they want to insert into that game cell.
User avatar
Chris Johnston
 
Posts: 3392
Joined: Fri Jul 07, 2006 12:40 pm


Return to Fallout: New Vegas