The start of FO3 did a much better job of putting you into a world that is slightly off kilter. It starts you off as a baby in a nursery which makes you think "hey, this is pretty nice", but by the end of the birthday party you're starting to realize that there are some seriously screwed up individuals living with you in the vault. And, of course, when you leave the vault for the first time, you are greeted with the devastated wastelands of DC. It does a very good job of taking you from a happy and safe childhood where everyone smiles to the other end of the scale where the world is not a safe place. The pacing of the first few time periods is also well done with the white-outs to a new age bracket which slowly introduces things like SPECIAL, the pipboy, tagged skills, etc.
New Vegas, OTOH, doesn't quite hit that mark. Yes, it's a world of devastation, but the nuclear war seems a distant memory and the first few hours really don't give much of a nod to Vault-Tec and the vaults. I feel more like I'm in the middle of a western with cowboys and indians. But I haven't really left Goodsprings yet, so it could just be that the starting area fails to capture the Fallout 3 feel. Some of it is that they crammed SPECIAL, stats, skills into a single segment with the doctor. The "vigor" machine was good and fits the period / style, but some of the other things felt a bit contrived and forced.
I'm liking it - I'm just not feeling yet like I'm in a 1950s world that went nuclear and that it's 200+ years later. Hopefully that changes when I get farther in.
(But then, I get a bit emotional when I listen to the tapes found at Project Purity in FO3.)
I see what you're saying here, and had similar thoughts when I was cruising around Goodsprings myself. It's still Fallout, but different. Like Fallout meets Red Dead Redemption.
Truth of the matter is, the series really has to move forward. Part of that is going to be seeing less devastation and poisoned skies. Less reliance on the edifice of the vault and vault life. I think this is the first Fallout RPG title that doesn't heavy hand you into either being a vault dweller or a descendant thereof. I find that it's a nice change.
The character creation was light, but I think we'll all be grateful for that when we're on a 2nd or third playthrough. We won't have to crawl out of the baby gate, past the toys to the SPECIAL book, allocate our stats and sit through 4 mins of unskippable dialogue. Not that the dialogue is bad mind you, but meh... heard it all before you know? I think this game was designed with the intention of multiple playthroughs and the opportunity to explore the moral consequences of the players choices and actions. One good way to facilitate a multiple character experience would be to keep the introductions short and sweet.
That's what the series needs now. We're three titles in already, with the 4th being New Vegas and the setting is going to have to change more than just geographically. We need to see the political interactions and intrigues of the various factions that have survived and thrived in the wasteland. The wasteland is still a dangerous place, but a great deal of time has passed and not every square inch of the planet was bombed into nuclear annihilation. I like finding a clean water source, or a structure that isn't 200+ years old, dilapidated and a surefire way to catch mesothelioma if you spend the night within it's walls. I like seeing that the world is still
evolving even after the bombs fell. If Fallout 3's main theme was sacrifice, I'm sensing FONV's main theme to be renewal.
But rant aside, keep on trekking. You'll find more references akin to the 1950's as it was in the American Southwest, and akin to popular perception of the time. I've really enjoyed many of the characters I've met as well.