Thank you Obsidian for making a legitimate Fallout sequel

Post » Wed Mar 30, 2011 9:48 am

Fallout 3 didn't do it for me. I had waaaaaaaaaay too many issues with the core gameplay mechanics.

Everybody's being so dang negative about Fallout New Vegas. I think they did a fantastic job. I was scared to get my hopes up, because I really had to try hard and like Fallout 3. They far exceeded my expectations.

Thank you so much Obsidian, New Vegas finally delivers what Fallout 3 failed miserably to do for me.
User avatar
Farrah Lee
 
Posts: 3488
Joined: Fri Aug 17, 2007 10:32 pm

Post » Wed Mar 30, 2011 2:36 am

I agree. Stop hatin everyone. Its an awsome game. Go get killed by a deathclaw.
User avatar
Pete Schmitzer
 
Posts: 3387
Joined: Fri Sep 14, 2007 8:20 am

Post » Wed Mar 30, 2011 7:44 am

I'm curious, what core gameplay mechanics issues from fallout 3 are you talking about?
User avatar
Queen of Spades
 
Posts: 3383
Joined: Fri Dec 08, 2006 12:06 pm

Post » Wed Mar 30, 2011 2:16 pm

I'm enjoying the game so far, aye the glitches are annoying, but then many games these days have so many glitches and bugs, some don't even get patched - Star Trek Legacy for example on the 360 hasn't received any more updates since a few days after it's release, nor any DLC of any kind and the game badly needs that, like a scenario mode for example would be a blessing for that game.

My only complaint though is the opening, it doesn't feel as emotionally charged as Fallout 3. It's a pretty quick intro and takes away any chance of really coming to care about your character, so it takes time to form any kind of connection to your character, unlike in Fallout 3 where you started off by being born then progressed through childhood until leaving the vault, I found that opening helped with allowing the player to form a connection with their character.
Still the game is really fun, and challenging.

Hopefully the game will get patched up and become even more fun. Looking forward to resuming after some sleep.
User avatar
Danny Warner
 
Posts: 3400
Joined: Fri Jun 01, 2007 3:26 am

Post » Wed Mar 30, 2011 2:56 am

not a single bug on ps3, thanks for the much needed love (now if only we could get a dlc at the same tiem as oyu xboxers)

i dont know about the xbox, but i dont think its that buggy eather, think its mainly just computer users reporting the problems and all i have to say for that is HAHAHAHA. thats what you get for running a game on steam. :violin:
User avatar
Sudah mati ini Keparat
 
Posts: 3605
Joined: Mon Jul 23, 2007 6:14 pm

Post » Wed Mar 30, 2011 12:47 pm

I'm curious, what core gameplay mechanics issues from fallout 3 are you talking about?

What he said. I'd really like to know, also. As far as I can tell, the gameplay is very similar to how my Fallout 3 was modded to be (WMK, AI mods, a few others).
User avatar
Laura Cartwright
 
Posts: 3483
Joined: Mon Sep 25, 2006 6:12 pm

Post » Wed Mar 30, 2011 7:53 am

Man, I wish I shared your enthusiasm. I'm at about 9-10 hrs gameplay and I cant play it anymore... its just so boring. I feel like they really were trying to make the game so much better, but didnt suceed at it in SO many areas. I think overall its not much better than FO3.

I would be super pissed at my wasted 50 dollars if the game didnt have a HUGE modable value. I wont play much, but I will enjoy making many mods for it. :)
User avatar
Kelly James
 
Posts: 3266
Joined: Wed Oct 04, 2006 7:33 pm

Post » Wed Mar 30, 2011 10:39 am

Agreed OP, the #1 issue right now is to address the bugs (especially the easy performance ones that have already been fixed). Barring the bugs, the game seems great so far. (disclaimer I'm about 10 hours in)
User avatar
Queen of Spades
 
Posts: 3383
Joined: Fri Dec 08, 2006 12:06 pm

Post » Wed Mar 30, 2011 1:47 am

I like both games. Dont forget about the DLC!
User avatar
Jamie Lee
 
Posts: 3415
Joined: Sun Jun 17, 2007 9:15 am

Post » Wed Mar 30, 2011 3:42 am

I'm curious, what core gameplay mechanics issues from fallout 3 are you talking about?


Writing, voice acting, dialogue choices, consequences, the very subtle and hard to pin "itness" of Fallout, balance of weapons, balance of armor (I never discovered any armor that made me go "Hell yeah.").

What killed my sessions with Fallout 3 nearly every single time was the vapid interactions I would have with characters that just didn't sound right to me at all. That always killed my suspension of disbelief.
User avatar
Skrapp Stephens
 
Posts: 3350
Joined: Mon Aug 06, 2007 5:04 am

Post » Wed Mar 30, 2011 1:47 pm

I can't wait to get my hands on New Vegas but I can comment on FO3 not being legitimate, completely disagree. FO3 had all the amazing amount of detail in the little details that makes a Fallout game :P V.A.T.S is phenomenally fun. Quirky humour was intact. Mutants,Ghouls,Raiders and BOS were there. Plenty of interesting side quests and personal stories littered around the waste, eg.The Keller family tapes. Booze and loose women. Exploding heads. Megaton ( did miss the groin and eye shots though :( ) All says legitimate Fallout game imo.

I admit it was buggy though. Well, not like anything serious like I've heard of FO:NV bug wise but definitely lots of collision/AI navigation issues.
User avatar
Sudah mati ini Keparat
 
Posts: 3605
Joined: Mon Jul 23, 2007 6:14 pm

Post » Wed Mar 30, 2011 4:25 am

I loved FO3, I do think it was a bit deficient in interesting and varied dialogue and tough RP choices though, a lot of the time it was too black and white. I honestly believe it to be a side-effect of folks expecting their games to have voice-acting, it's far more expensive to record a large variety of dialogue than it is to have it text only (as in Morrowind, which I barely notice doesn't have much voice acting or spoken dialogue!). FO3 is still in my top 10 games list however!

But OMG New Vegas How I Love Thee! So far (and I haven't been playing it for long, being in the UK) I am seeing it as a very welcome return to form for the series. Loving every minute, and I am so glad there is a hardcoe mode included, because I usually download survival/realism mods for RPGs, sure this one could do with some tweaking to make it a little harder, but it's there, and it's not bad IMO.

No bugs so far, just the occasional engine glitch which is not too much of a surprise but hardly a deal-breaker, and my saves appear to be working OK - I hope :D

Loving it, and glad to see some positive reviews here :)
User avatar
Vicky Keeler
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:03 am

Post » Wed Mar 30, 2011 6:22 am

I haven't run into anything bad so far (though I'm only about seven hours in..I like to take my time), and hopefully a patch will come in to fix any major problems before i do hit any bugs.

Overall a fantastic game so far, definitely a more engrossing experience then 3 was. I just hope any awful bugs don't turn out to be an insurmountable problem.
User avatar
Lily
 
Posts: 3357
Joined: Mon Aug 28, 2006 10:32 am

Post » Wed Mar 30, 2011 8:40 am

I own Fallout 3 but I've never really bothered with trying to complete the game, the story didn't intrigue me, I mostly mess around on it with mods. But this time i'm having a blast with Fallout New Vegas and so far loving the story.
User avatar
Lory Da Costa
 
Posts: 3463
Joined: Fri Dec 15, 2006 12:30 pm

Post » Wed Mar 30, 2011 8:43 am

It's all right, not great, fairly slow and boring the majority of the time. The bugs svck, so hope they fix em soon.

I always get so bored playing after a couple hours though I go on killing sprees.

I like to drag the bodies onto a table, position them carefully, and use my cleaver to slice off the arms legs and head and stack the parts in various amusing configurations. Just wish you could further separate the hands from the arm etc.

What's fun is dismembering an innocent person then pick up the torso and walk around with it. Now that's entertainment!

I'd give FO3NV a 7 overall.
User avatar
Roy Harris
 
Posts: 3463
Joined: Tue Sep 11, 2007 8:58 pm

Post » Wed Mar 30, 2011 12:16 pm

I am going to go with the theory that haters are the ones busy not playing the game and are instead posting here. Those who love the game are busy playing it.
User avatar
NO suckers In Here
 
Posts: 3449
Joined: Thu Jul 13, 2006 2:05 am

Post » Wed Mar 30, 2011 12:01 am

The start of FO3 did a much better job of putting you into a world that is slightly off kilter. It starts you off as a baby in a nursery which makes you think "hey, this is pretty nice", but by the end of the birthday party you're starting to realize that there are some seriously screwed up individuals living with you in the vault. And, of course, when you leave the vault for the first time, you are greeted with the devastated wastelands of DC. It does a very good job of taking you from a happy and safe childhood where everyone smiles to the other end of the scale where the world is not a safe place. The pacing of the first few time periods is also well done with the white-outs to a new age bracket which slowly introduces things like SPECIAL, the pipboy, tagged skills, etc.

New Vegas, OTOH, doesn't quite hit that mark. Yes, it's a world of devastation, but the nuclear war seems a distant memory and the first few hours really don't give much of a nod to Vault-Tec and the vaults. I feel more like I'm in the middle of a western with cowboys and indians. But I haven't really left Goodsprings yet, so it could just be that the starting area fails to capture the Fallout 3 feel. Some of it is that they crammed SPECIAL, stats, skills into a single segment with the doctor. The "vigor" machine was good and fits the period / style, but some of the other things felt a bit contrived and forced.

I'm liking it - I'm just not feeling yet like I'm in a 1950s world that went nuclear and that it's 200+ years later. Hopefully that changes when I get farther in.

(But then, I get a bit emotional when I listen to the tapes found at Project Purity in FO3.)
User avatar
abi
 
Posts: 3405
Joined: Sat Nov 11, 2006 7:17 am

Post » Wed Mar 30, 2011 11:02 am

I have to say I am very disappointed with the Fallout NV, I thought it will be amazing because it's original creators were making it.
But now when I play it,
It's boring, repetitive, and don't feel this fallout atmosphere.
THERE IS NO GOOD DIALOGUES!!
Only: thank you, how can I help you, tell me your life story, only polite [censored] dialogues.
Seriously I'm very disappointed.
But I can't really gudge it 100% because I've been only to a few places.
User avatar
Ysabelle
 
Posts: 3413
Joined: Sat Jul 08, 2006 5:58 pm

Post » Wed Mar 30, 2011 9:24 am

ilove the strip and a genuinely felt sad when a kilt benny he is cool is charisma is 100 milion he is so likeable how cool would it be if he came bk from death lol
User avatar
Emily Rose
 
Posts: 3482
Joined: Sat Feb 17, 2007 5:56 pm

Post » Wed Mar 30, 2011 12:50 am

The start of FO3 did a much better job of putting you into a world that is slightly off kilter. It starts you off as a baby in a nursery which makes you think "hey, this is pretty nice", but by the end of the birthday party you're starting to realize that there are some seriously screwed up individuals living with you in the vault. And, of course, when you leave the vault for the first time, you are greeted with the devastated wastelands of DC. It does a very good job of taking you from a happy and safe childhood where everyone smiles to the other end of the scale where the world is not a safe place. The pacing of the first few time periods is also well done with the white-outs to a new age bracket which slowly introduces things like SPECIAL, the pipboy, tagged skills, etc.

New Vegas, OTOH, doesn't quite hit that mark. Yes, it's a world of devastation, but the nuclear war seems a distant memory and the first few hours really don't give much of a nod to Vault-Tec and the vaults. I feel more like I'm in the middle of a western with cowboys and indians. But I haven't really left Goodsprings yet, so it could just be that the starting area fails to capture the Fallout 3 feel. Some of it is that they crammed SPECIAL, stats, skills into a single segment with the doctor. The "vigor" machine was good and fits the period / style, but some of the other things felt a bit contrived and forced.

I'm liking it - I'm just not feeling yet like I'm in a 1950s world that went nuclear and that it's 200+ years later. Hopefully that changes when I get farther in.

(But then, I get a bit emotional when I listen to the tapes found at Project Purity in FO3.)


I see what you're saying here, and had similar thoughts when I was cruising around Goodsprings myself. It's still Fallout, but different. Like Fallout meets Red Dead Redemption.

Truth of the matter is, the series really has to move forward. Part of that is going to be seeing less devastation and poisoned skies. Less reliance on the edifice of the vault and vault life. I think this is the first Fallout RPG title that doesn't heavy hand you into either being a vault dweller or a descendant thereof. I find that it's a nice change.

The character creation was light, but I think we'll all be grateful for that when we're on a 2nd or third playthrough. We won't have to crawl out of the baby gate, past the toys to the SPECIAL book, allocate our stats and sit through 4 mins of unskippable dialogue. Not that the dialogue is bad mind you, but meh... heard it all before you know? I think this game was designed with the intention of multiple playthroughs and the opportunity to explore the moral consequences of the players choices and actions. One good way to facilitate a multiple character experience would be to keep the introductions short and sweet.

That's what the series needs now. We're three titles in already, with the 4th being New Vegas and the setting is going to have to change more than just geographically. We need to see the political interactions and intrigues of the various factions that have survived and thrived in the wasteland. The wasteland is still a dangerous place, but a great deal of time has passed and not every square inch of the planet was bombed into nuclear annihilation. I like finding a clean water source, or a structure that isn't 200+ years old, dilapidated and a surefire way to catch mesothelioma if you spend the night within it's walls. I like seeing that the world is still evolving even after the bombs fell. If Fallout 3's main theme was sacrifice, I'm sensing FONV's main theme to be renewal.

But rant aside, keep on trekking. You'll find more references akin to the 1950's as it was in the American Southwest, and akin to popular perception of the time. I've really enjoyed many of the characters I've met as well.
User avatar
Naomi Ward
 
Posts: 3450
Joined: Fri Jul 14, 2006 8:37 pm


Return to Fallout: New Vegas