Since there is a lot of... things not workking properly in FO: NV, I would like to suggest dividing issues discussion in 3 groups:
1st group - crashes, game not lunching and so on
2nd group - problem with graphics and visual distortions like: ants, scorpins, centaurs walking on to legs, head glitching through a hat
3rd group - bugs with quests and dialogs, NPC stuck, no dialog options etc.
For me it is difficult to play since almost every quest has bugs I mentioned in 3rd group. There is just always something left there to spoil the fun and remind me of my friends words: "Don't fall for it and wait with buying this game for at least half or one year until they patch it enough to be playable.".
... and now the real topic:
1) Patched to ver1.3
2) Laser trip wire in HELIOS Power Plant although being disarmed (science skill 67 or above) still triggers the Protectron to attack and opens their containers
(fixed with "That Gun" loaded with AP rounds - maybe OBSIDIAN should take away science skill and redistribute it to guns and melee).
3) If player gets to close to mentioned Protectrons they just walk through their.... ultra blue vault-forcesomething and attack without breaking the... forcefield cage, or they just walk out if they hear combat noises in next room [CAUTION], or they just walk out to have some fresh vault-air.
I could bet that if it was just FO3 gameplay style, then there would be just some Protectrons walking around (boooring) but OBSIDIAN is too ambitious and praise them for that (but They could be more effective in it... couldn't They?).
By the way:
1)"Andy and Charlie" - cant't accomplish "checking station" quest with "audio logs" if player passed the speech check first.
2) Can't accomplish quest in Novac with Nightkin if player steels his note before... neutralizing him because of no-dialog option after that.
Regards
Mike
