1. When approaching Skingrad from the West I get a wrong distant landscape and the wrong textures. I use QTP3, the QTP3 lod, OCR and UL, as well as all the needed patches. I guess this might have to do with the install order of the texture replacers and the UOP (supplementals). Please see the two images. If I get close to the city, suddenly the textures and the landscape change. I would really appreciate if you have a look on my install and load order. I followed Arthmoors advice in install order of the texture replacers and the UOP.
Also, sometimes I see some floating forts or waystones on distant hills. So, somehow something with the height levels does not always fit.
http://i1091.photobucket.com/albums/i385/Mappus/ScreenShot0.jpg
http://i1091.photobucket.com/albums/i385/Mappus/ScreenShot1.jpg
2. The second one is rather annoying. I have a savegame close to the west gate of Skingrad. If I load it and wait without moving at all, at some point the guards and other NPCs will start crying "THIEF" etc. and the guard will run to me and arrest me. Magically, 1 gold of bounty occurs. This is reproducible. Are there some scripts running in the background that might cause this? I really have no idea of what is going on there.
(Remark: It is only a suspicion, but I have the feeling it is related to saving and reloading close to an OCR city gate. I think it also happened to me in Chorrol some days ago, but I thought I accidentally picked a red flower or so. I can not walk through the gates in this save, but If I read the OCR readme correctly, this is normal and can not be avoided.)
INSTALL order:
Spoiler
Bain-Pakete:++ 000 - Unofficial_Oblivion_Patch_v3_2_0_Manual_Version-5296.7z (BCBA7B56) (Installed)++ 001 - QTP3Redimized_patched_BAIN.7z (98583916) (Installed)++ 002 - QTP3_1.3_Patch.7z (F07CCD2C) (Installed)++ 003 - Optimized_QTP3_Meshes_-_Fixed.7z (8A16159E) (Installed)++ 004 - qarl_non_tiling_v1_11.7z (E8B10CAD) (Installed)++ 005 - btq2048lod.7z (8FD0B82F) (Installed)++ 006 - QTP3 UOP32 Compatibility Patch 2.3_BAIN.7z (0BF0ACD5) (Installed)++ 007 - USIP_v1_4_0_-10739.7z (79CE866D) (Installed)++ 008 - Bomrets Texture Pack for SI v1 BAIN.7z (C2134828) (Installed)++ 009 - Unofficial_Patch_Supplementals-27710-3-3-5.7z (576BF6E0) (Installed)++ 010 - Insanity's Improved Armoury Compilation 1.1.7z (E6E202FB) (Installed)++ 011 - FastExit2.7z (F1243BCE) (Installed)++ 012 - MenuQue_v9a_BAIN.7z (E17E8B93) (Installed)++ 013 - Progress_OBSE-0018-pre-14304_BAIN.7z (57DEFF12) (Installed)++ 015 - OOO 1.33.7z (62E52CFE) (Installed)++ 016 - Optimized_OOO_133_Meshes_BAIN.7z (B61582B5) (Installed)++ 017 - OOO 1.34 Beta5.7z (316172B2) (Installed)++ 018 - OptimizedOOO133b345Meshes.7z (FE2EEE99) (Installed)++ 019 - ArmamentariumComplete_1_35_BAIN.7z (98472B68) (Installed)++ 020 - Artifacts1-1_BAIN.7z (BB717697) (Installed)++ 021 - MMM 37b3.7z (A61B9D6D) (Installed)++ 022 - OMOBS_SI_2.0.7z (6F998DD2) (Installed)++ 023 - Harvest_Flora_v3_0_1-2037.7z (38D1E8B0) (Installed)++ 024 - ULComp165-19370-1.7z (89DE1D36) (Installed)++ 025 - Unique_Landscapes_LODs-27495-1.7z (80BB4AA4) (Installed)++ 026 - OOO_-_Cliffs_of_Anvil_patch_v1_1 BAIN.7z (CD3CB768) (Installed)++ 027 - OOO_-_Snowdale_patch_v1_0 BAIN.7z (A0664E0A) (Installed)++ 028 - MMM_More_Wilderness_Life_-_Rolling_Hills_patch_v1_0 BAIN.7z (E7ABBB61) (Installed)++ 029 - MMM_More_Wilderness_Life_-_The_Heath_patch_v3_0 BAIN.7z (E5B24988) (Installed)++ 030 - Open_Cities_Reborn-33003-0-9-1.7z (FE038C82) (Installed)++ 031 - Oscuros_Oblivion_Overhaul_-_OC_Patch-32925-3-0.7z (86490F59) (Installed)++ 032 - Open_Cities_Reborn_UL_Patches-13834-110501.7z (C7DDD71D) (Installed)++ 033 - DarkUId_DarN_16_BAIN.7z (42729E27) (Installed)++ 034 - Enhanced_Economy_5_2_2_BAIN.7z (581E306F) (Installed)++ 035 - RAEVWD-20053-1-9-1.7z (DE3AA518) (Installed)++ 036 - RAEVWD_QTP3_Texture_Pack_Brumbek_1-5.7z (3D064337) (Installed)++ 037 - RAEVWD_SI_Edition-20053-1-7.7z (437C0655) (Installed)++ 038 - RAEVWD_SI_Bomret_Textures.7z (ABBE189F) (Installed)++ 039 - Animated_Window_Lighting_System_v5-5-3-19628-1.7z (D33C0877) (Installed)040 - ==Last==
LOAD order:
Spoiler
Aktive Moddateien:00 Oblivion.esm01 Open Cities Resources.esm [Version 4.0.1]02 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]03 Mart's Monster Mod.esm [Version 3.7b3p3]04 Mart's Monster Mod for OOO.esm [Version 0.9.9MB3]05 Armamentarium.esm [Version 1.35]06 Artifacts.esm [Version 1.1]07 Progress.esm [Version 2.2]08 Unofficial Oblivion Patch.esp [Version 3.3.5]09 Oblivion Citadel Door Fix.esp0A DLCShiveringIsles.esp0B Unofficial Shivering Isles Patch.esp [Version 1.4.2]0C WindowLightingSystem.esp0D RAEVWD Cities.esp [Version 1.9]0E RAEVWD Imperial City.esp [Version 1.9]0F Enhanced Economy.esp [Version 5.2.2]10 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]** OMOBS_SI.esp [Version 2.0]11 ArmamentariumArtifacts.esp [Version 1.35]12 Mart's Monster Mod for OOO.esp [Version 0.9.9MB3]++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]13 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]++ Mart's Monster Mod for OOO - LessReaversInGates.esp [Version 0.9.9MB3]14 Mart's Monster Mod - No Carrion Rats.esp [Version 3.7b3p3]++ Mart's Monster Mod - No Bone Loot.esp [Version 3.7b3p3]++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3]++ Mart's Monster Mod - No Slimes.esp [Version 3.7b3p3]++ Mart's Monster Mod - No Beholdens.esp [Version 3.7b3p3]++ Mart's Monster Mod - Spawn Rates - Reduced.esp [Version 3.7b3p3]15 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]16 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]17 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]18 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]++ ArmamentariumLL4OOO.esp [Version 2.01]++ ArmamentariumLLMagicOOO.esp [Version 1.35]19 Artifacts.esp [Version 1.1]++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]1A xuldarkforest.esp [Version 1.0.5]1B xulStendarrValley.esp [Version 1.2.2]1C xulTheHeath.esp1D MMMMWL-TheHeath patch.esp1E XulEntiusGorge.esp1F xulFallenleafEverglade.esp [Version 1.3.1]20 xulColovianHighlands_EV.esp [Version 1.2.1]21 xulChorrolHinterland.esp [Version 1.2.2]22 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]23 xulBravilBarrowfields.esp [Version 1.3.3]24 xulLushWoodlands.esp [Version 1.3.1]25 xulAncientYews.esp [Version 1.4.3]26 xulAncientRedwoods.esp [Version 1.6]27 xulCloudtopMountains.esp [Version 1.0.3]28 xulArriusCreek.esp [Version 1.1.3]29 xulPatch_AY_AC.esp [Version 1.1]2A xulRollingHills_EV.esp [Version 1.3.3]2B MMMMWL-RollingHills patch.esp2C xulPantherRiver.esp2D xulRiverEthe.esp [Version 1.0.2]2E xulBrenaRiverRavine.esp [Version 1.1]2F xulImperialIsle.esp [Version 1.6.7]30 xulBlackwoodForest.esp [Version 1.1.0]31 xulCheydinhalFalls.esp [Version 1.0.1]32 xulAspenWood.esp [Version 1.0.2]33 xulSkingradOutskirts.esp [Version 1.0.1]34 xulSnowdale.esp [Version 1.0.2]35 OOO-Snowdale Patch.esp36 xulCliffsOfAnvil.esp [Version 1.12]37 OOOCliffsofAnvilPatch.esp [Version 1.1]38 xulSilverfishRiverValley.esp [Version 1.0]39 Open Cities New Sheoth.esp [Version 2.0]3A Open Cities Reborn.esp [Version 0.9.1]3B OCR + OOO Patch.esp [Version 3.0]3C OCR+ULCH Patch.esp [Version 1.0]3D OCR+ULBWForest Patch.esp [Version 1.0.2]3E OCR+Cheydinhal Falls Patch.esp [Version 1.0.1]3F OCR+ULSkingradOutskirts Patch.esp [Version 2.0]40 Harvest [Flora].esp [Version 3.0.0]++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]41 ProgressMBSP.esp [Version 2.0]42 Bashed Patch, 0.esp
