Parkour Counter-Strike

Post » Fri May 27, 2011 12:34 pm

That's all this has devolved into. I had higher hopes for a game like this in this day and age, but i guess history is doomed to repeat itself. questionable damage/accuracy is the same, fps spraynpray gameplay is the same. Thought body types could make a considerable difference, while in rare instances it may, overall, nothing has really changed over a decade. I applaud SD for the SMART system as that was badly needed years ago, foregoing that, it brings back horrible nightmares when CS was actually very good but when downhill very quickly. Requires so very little thought, run/gun/spraynpray/whatever you do don't think....if that's what they intended then its a huge success. Congrats.
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lexy
 
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Joined: Tue Jul 11, 2006 6:37 pm

Post » Fri May 27, 2011 3:19 pm

I don't agree that its anything like counter strike, but hey being compared to one of the finest fps games ever is not bad.
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Code Affinity
 
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Joined: Wed Jun 13, 2007 11:11 am

Post » Sat May 28, 2011 1:04 am

I think your, "spray n pray" observation for this game is a bit drastic, since it offers down the sight aiming for all guns. Okay so you can't run around and be as precise as Bulleyes, but thats the point. How many folks do you know that can run sideways and nail a target 20 meters away? I think this "spray and pray" is merely the physics of running and shooting. Also to add to that, if you just aim and hold down the trigger, then your not going to be killing anyone else besides fools. Guns are things of finesse, not brute force.(save all but the chaingun)
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Charlie Ramsden
 
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Joined: Fri Jun 15, 2007 7:53 pm

Post » Fri May 27, 2011 12:08 pm

fps spray and n pray?

Yes, you need to fire bullets to kill someone, brilliant deduction. If you and I are in a gunfight and I kill you, I don't care how many bullets it took because I get the +1 and walk away alive. If this is all you have to your argument, it's pretty weak and I suggest you rethink it.
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Adam Kriner
 
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