(REQ) GREAT idea for a mod. Dialogue related -

Post » Fri May 27, 2011 11:47 pm

Hi. I just thought of a fantastic mod.

From what I have played through so far in the game there are A LOT of dialogue options in the game that require things like stats//skills to persuade and unlock new dialogue and unlock new quest results when talking to NPC's.

Basically every time this happens I unfortunately end up being just short of something most of the time and need a boost from a mag or some drug or a piece of gear to help me out for the conversation. So I have to close the convo, buff up, then re-do it. It is a pain.

Can someone please create a mod that lets you open your inventory while in a dialogue situation to get the bonus affect without having to stop talking to the NPC?

No idea if its possible, just thought it was a great idea.
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lucy chadwick
 
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Post » Fri May 27, 2011 3:16 pm

Anyone attempting this?
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scorpion972
 
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Post » Fri May 27, 2011 9:46 pm

It sounds pretty complicated and it's not possible via GECK. So I think you can abandon your idea :P closing dialogue and opening pipboy isn't that big pain in the ass.
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Terry
 
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Post » Fri May 27, 2011 3:46 pm

Definitely not possible without the script extender. Even when NVSE is finished it is unlikely this will be doable.
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Lucy
 
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Post » Sat May 28, 2011 1:28 am

What about making it Automatically use a skill book if you have one in your inventory a d try a skill check your short on?
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Cayal
 
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Post » Sat May 28, 2011 2:47 am

What about making it Automatically use a skill book if you have one in your inventory a d try a skill check your short on?


That would force player to automatically waste one of his books from inventory and during dialogue game is paused, so script might not work.
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jaideep singh
 
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Post » Fri May 27, 2011 10:28 pm

As Kotle said, the issue isn't how you do it, it is that the game pauses whenever dialogue starts. Items are only usable when the game is unpaused. It's not possible to make a mod that would use an item without closing the dialogue.
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Jodie Bardgett
 
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Post » Fri May 27, 2011 2:16 pm

That would force player to automatically waste one of his books from inventory and during dialogue game is paused, so script might not work.

Game is already paused when your PipBoy is open and you use a magazine from there, so I don't suspect that the pausing would be a problem.

But still, I cannot imagine this would be doable without NVSE, and even then it sounds iffy.

...rather, I'm sure it could be done - without NVSE even - by modifying the actual diag records themselves to provide an actual diag option of "read magazine and answer" at appropriate times --- but for a number of reasons that just sounds like a very bad (and unreasonable) idea.
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Richard Dixon
 
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