» Fri May 27, 2011 7:07 pm
The GECK is a windows based program meaning that it requires Windows and several libraries to run. Neither the PS3 nor the Xbox has windows or those libraries, so it won't run.
It's also far more demanding, reccomended minimum for running it is higher than the game itself. For instance it requires 2GB of RAM, compared to the 1GB required for the PC version and since the consoles only have about 512mb of RAM, it won't run.
Essentially, it's the same tool that the DEVs used to make Fallout 3, which they did on PCs. It was released on PC because it was made to run on PCs, since you can't make console games on a console, hence no console GECK.
Few companies will spend the extra time making a console based editor that they themselves aren't going to be using, especially as it's going to be heavily slimmed down just so it'll run on a console.
As for mods, as someone pointed out Sony and Microsoft are against it for the time being, but there's other issues too including a lack of distribution channels for user made mods, the issues of troubleshooting conflicting mods and the closed system nature of consoles meaning file structures and types are different.
Neither mods nor GECK on console will be happening anytime soon.
Since the thread can't really go anywhere except over old ground and since someone has already brought up mention of modding consoles, which breaks the EULA and isn't permitted for discussion here, I can see this thread going bye bye.