How to increase the DAM of 'unarmed' creatures?

Post » Fri May 27, 2011 2:50 pm

I've been tweaking the damage and DT settings to my liking, adjusting the stats on weapons and armour is easy enough (if slightly tedious) and the DT of creatures seems to be handled by actor effects-abilities. But I can't seem to find a direct damage stat for creatures. It looks like I could wing it by adding on hit effects to actor effect-actor effect section...

Effect: Damage health
Range: touch
etc

But I was hoping just to be able to change a few values quickly and be done with it.
Any suggestions.
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Sarah Edmunds
 
Posts: 3461
Joined: Sat Jul 08, 2006 8:03 pm

Post » Sat May 28, 2011 3:28 am

I've been tweaking the damage and DT settings to my liking, adjusting the stats on weapons and armour is easy enough (if slightly tedious) and the DT of creatures seems to be handled by actor effects-abilities. But I can't seem to find a direct damage stat for creatures. It looks like I could wing it by adding on hit effects to actor effect-actor effect section...

Effect: Damage health
Range: touch
etc

But I was hoping just to be able to change a few values quickly and be done with it.
Any suggestions.


Stats -> Attack Damage also Strength, Luck and Combat Skill are factored into final dmg and crit chance

There are some GameSettings but altering those does not do Squat !!! you can set these multipliers to 5million and the creature will never do more then their Attack Damage cap, this is why mods that raised Weapons Damages and then altered the useless GameSettings just made the game unbalanced for Creatures because they still did their old damages while the player was able to basically one shot kill everything in sight.
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Farrah Barry
 
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Joined: Mon Dec 04, 2006 4:00 pm

Post » Fri May 27, 2011 2:12 pm

Stats -> Attack Damage also Strength, Luck and Combat Skill are factored into final dmg and crit chance

There are some GameSettings but altering those does not do Squat !!! you can set these multipliers to 5million and the creature will never do more then their Attack Damage cap, this is why mods that raised Weapons Damages and then altered the useless GameSettings just made the game unbalanced for Creatures because they still did their old damages while the player was able to basically one shot kill everything in sight.


Oh I see, that explains a lot of things, thanks for the reply.
I've been thinking, If my goal was to make everything die quicker (including the pc), instead of doubling the DAM on every weapon, effect, explosion and creature stat as well as rebalancing the DT of every piece of armour, perk and actor effect (to stop DT becomming useless) it may have been a better idea to simply lower the the health formulas and reduce the effect on healing items...

Damn.
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Smokey
 
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