Stats -> Attack Damage also Strength, Luck and Combat Skill are factored into final dmg and crit chance
There are some GameSettings but altering those does not do Squat !!! you can set these multipliers to 5million and the creature will never do more then their Attack Damage cap, this is why mods that raised Weapons Damages and then altered the useless GameSettings just made the game unbalanced for Creatures because they still did their old damages while the player was able to basically one shot kill everything in sight.
Oh I see, that explains a lot of things, thanks for the reply.
I've been thinking, If my goal was to make everything die quicker (including the pc), instead of doubling the DAM on every weapon, effect, explosion and creature stat as well as rebalancing the DT of every piece of armour, perk and actor effect (to stop DT becomming useless) it may have been a better idea to simply lower the the health formulas and reduce the effect on healing items...
Damn.