I've got a modeler working on a new vault door to mimic the original from Fallout/Fallout 2. He is working in Max. As he works are there any special steps he needs to take into consideration as far as the animation will be concerned? Are there any good tutorials anyone can point me to about animating in FO:NV?
Thanks!
http://sites.google.com/site/saidenstorm/oblivion3dsmaxanimationtutorial, it says for Oblivion but as NOTHING has changed its valid for all 3 games -> and to be precise this is the exact same method I use in Max to animate anything for any games I Mod or Dev for.
Your first problem is getting hung up on looking for Tutorials for FONV specifically (something that will not even exist at this point) when almost everything dealing with FO3 and Oblivion will still be valid for FONV -> most parts anyway, this applies to Max and Blender just look for Tutorials for all 3 games.