Is it possible to detect if the game is in hardcoe mode?

Post » Fri May 27, 2011 11:19 pm

I didn't see a script command for it in the list, but maybe there is something?
User avatar
Spaceman
 
Posts: 3429
Joined: Wed May 23, 2007 10:09 am

Post » Fri May 27, 2011 4:04 pm

Not tried it yet but 'Ishardcoe' maybe?
User avatar
ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Post » Fri May 27, 2011 8:44 pm

Not tried it yet but 'Ishardcoe' maybe?

I think so yeah.
User avatar
Captian Caveman
 
Posts: 3410
Joined: Thu Sep 20, 2007 5:36 am

Post » Sat May 28, 2011 2:42 am

Not tried it yet but 'Ishardcoe' maybe?



.... dude, it compiled!!!!!

haha.

Maybe it will even work.
User avatar
James Rhead
 
Posts: 3474
Joined: Sat Jul 14, 2007 7:32 am

Post » Fri May 27, 2011 8:04 pm

About the usage of Ishardcoe (excerpt from original code in the game):

if player.ishardcoe		ShowMessage CGTutorialCripplehardcoeelse		ShowMessage CGTutorialCrippleendif

User avatar
Gracie Dugdale
 
Posts: 3397
Joined: Wed Jun 14, 2006 11:02 pm

Post » Sat May 28, 2011 1:10 am

Ishardcoe is what we use to gate things like ingestible effects (e.g. water).
User avatar
Jacob Phillips
 
Posts: 3430
Joined: Tue Aug 14, 2007 9:46 am


Return to Fallout: New Vegas