» Wed Feb 02, 2011 7:16 pm
Here's my Lvl30 character
S 6
P 6
E 5
C 5
I 8
A 8
L 8
Traits
Built to destroy +3% base crit chance, the trade off is very minor
Wild Wasteland, fun encounters and the Alien Blaster
Perks
Train INT
Comprehension - Magazine effect doubled to 20, saves heaps of skill points, Skill Books also yield a point more each
Train LCK
Scrounger - more ammo? get in
Finesse - +5% base crit chance
Travel Light - makes you run faster in light armor
Hand Loader - craft powerful special ammo
Better Criticals - 50% more crit damage
Chemist - doubles the duration of any consumable taken, drunk or eaten
Grim Reapers Sprint - 20AP when killing an enemy
Laser Commander - +15% damage, +10% base crit chance for Laser Weapons
Miss Fortunate - Revolver chicks wearing hot pants are awesome
Nerves of Steel - 20% faster AP regeneration
Jury Rigging - repair expensive and rare stuff with common and cheap stuff
Lady Killer - for some funny lines
Implants bought
Strength
Perception
Agility
Luck
Sub-dermal Armor
Skills
Barter 28
Energy Weapons 100
Explosives 78, with apparel and magazines ->100
Guns 100
Lockpick 75, with apparel and magazines ->100
Medicine 80, with apparel and magazines ->100
Melee 26
Repair 90, with apparel and magazines ->100
Science 79, with apparel and magazines ->100
Sneak 50
Speech 70, with apparel and magazines ->100
Survival 85, with apparel and magazines ->100
Unarmed 24
See, it is pretty much a jack of all trades character, allowing me to pass any skill check, except for the Barter checks which usually can be solved with Speech.
I don't like Melee or Unarmed, I don't need Barter, and 50 Sneak is enough for someone who relies on ranged combat and to keep a good hold out weapon.
I started out as a Guns user and proceeded over to using Energy Weapons at Level 22.