IE) Level 6, wearing 1st Recon Beret and Classic Pack armored Vault suit DT of 6-8 (no Toughness Perk), Fight a Deathclaw and die in 3 hits (255 hp, so 85 HP per hit at least)
Then say you avoid Deathclaws for awhile and get Power armor and toughness perk and say level 23 wearing T51-b Power Armor and helmet with a DT of 33 , Fight a Deathclaw and die in 4 hits (310 HP, so 77.5 HP per hit at least)
so with a 400-500% increase in DT you get a whopping 7.5HP damage reduction....so why bother with heavy armor at all, its bulky and messes up sneaking...
(also tried against Ranged opponents to the same effect no viable damage reduction)
I know Fallout scales difficulty to level but making enemies always ridiculously difficult without a standby surgeon is silly and not overly fun when a Quest comes up to kill these enemies.
But on a side note Deathclaws cant climb so jump up on something high like a crane (Quarry) and you can shoot em all day long......kinda ruins the fun though, but you wont die....
