Another problem is karma. I mean, why if you're playing the good guy should it be a karma drainage to loot from evil factions like Ceasar's Legion or Fiends?
Like the Elder Scrolls games, it would be nice to carry hammers to repair melee weapons and armor and build up your skill enough to never break another hammer, allowing the condition problem to no longer exist.
The caves and abandoned building you can enter seem jokingly simple compared to the previous Fallout 3. We need less blocked off passages and more inside exploration!
Next lose the "PC" mentality. How many "Ms. Ironbox" leaders do you need? Just make people normal. More respectful attitudes from the heroic factions and more jerkish attitudes from evil ones regardless of six or race. The game feels a little to on the liberal side. It's the equivelent of having the game made in the late 60's with the Brady Bunch mentality of not showing a toilet, allowing voilence, or vulgar language but with current politically correct undertones instead. Makes you want to grab a bucket.
The silliest aspect of character development is although I chose a male character, he sounds exactly like a woman after falling off a cliff. I think they got something mixed up here.
