I still have alot of energy weapon complaints..

Post » Tue Feb 22, 2011 7:32 am

Villa's pretty standard overall though once you get the hang of the Ghost People compared to your weapons. Challenging at first but it becomes standard play afterwards for me. This is after Bear Trap'ing and somehow Police Pistol'ing through Dead Money on separate characters. 3rd one is Spear'ing for the most part though the Holorifle is taking over at the end. I wonder how the AER14 fares against Ghost People.. probably as well as the Holorifle.

They are more spastic and energetic (aside from the Trappers). They are also harder to detect (even with ED-E ) compare to Mojave enemies. And without Bloody Mess you are likely not kill them with range weapon.

Sure it isn't intense as Black Mountain , Forlon Hope or the Fort, but when you run into a group more than 3 Ghost people it is far more interesting because they don't always stay down.

Sponges are half-legitimate. Of course, I rarely bring out the Super Mutants. Ghouls are probably the more reasonable enemy in Wasteland Defense but only slightly more reasonable. Then again, it's probably because I put a heavy handicap so more Ghouls = more damage taken. I think the Ghoul Leader is ~500 - 600 HP-ish. Half a Sponge in essence. Next down the ladder would be BoS enemies...

While some enemies are meant to be sponges (like BoS Paladin or Super Mutants), Mods often took it to a whole new level that I may as well use a Silent SMG/Pistol instead, and get some satisfaction from using different weapons.......

My point is I made this thread to discuss what I disliked about energy weapons and you guys are going off talking about an argument thats been going on for a VERY long time... Probably gonna get flamed for saying it but thats what I'm thinking. How about I come to your thread talking about how explosives are underpowered and start talking about how High Velocity missiles are pointless?

You open a thread, people chip in their 2 cents, that's how forum works. While you still disappointed at EW after the patch, I point out the fact that you haven't look at the whole picture. Sure you can call moderators in if you think we "derailed" your thread.
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Chris Ellis
 
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Post » Tue Feb 22, 2011 12:34 am

They are more spastic and energetic (aside from the Trappers). They are also harder to detect (even with ED-E ) compare to Mojave enemies. And without Bloody Mess you are likely not kill them with range weapon.

Sure it isn't intense as Black Mountain , Forlon Hope or the Fort, but when you run into a group more than 3 Ghost people it is far more interesting because they don't always stay down.


Their movements are quite unpredictable, as I had far too many missed shots with the Holorifle at range. It doesn't help with No Auto Aim either but at least a miss is a miss. However... I think you do know that I do pretty well sneak melee'ing and that Cleaned Knife Spear is definitely a one hit killer. I actually cleared out the back-end of the Post-Gala Event Ghosts with it while the Holorifle took the show for the first half due to ranged situations. Very fun as it was night-time.

While some enemies are meant to be sponges (like BoS Paladin or Super Mutants), Mods often took it to a whole new level that I may as well use a Silent SMG/Pistol instead, and get some satisfaction from using different weapons.......


Experimenting with weapons is nice. I actually took the time and tried out the Q35 / Multiplas. It still just isn't my thing though. Tri-Beam Laser Rifle, I can get used to but those green AER14 beams... They're green! Plus, Dead Money let me try out the Knife Spears a lot more than I would have given them credit for, especially the thrown ones. Those incap in one hit if it's a critical.

Course, difference between Hard and Very Hard may be the difference in perspectives here.
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Carolyne Bolt
 
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Post » Mon Feb 21, 2011 9:21 pm

I personally use 3-4 energy weapons most of the time. YCF/186 is a staple for me, as you can finish off Sloan's Mother Deathclaw with the right perks & MC in one shot on Very Hard. Another gun I use would be the Recharger pistol, it's more useful than you think. However, the most underrated EW will still be the Plasma Caster. Though heavy, I use it when I'm going into extremely hostile places (Deathclaw Promotory, The Fort w/ Boone, Dead Wind Cavern, etc) Works immensely well with normal ammo.
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Stu Clarke
 
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Post » Mon Feb 21, 2011 11:27 pm

Their movements are quite unpredictable, as I had far too many missed shots with the Holorifle at range. It doesn't help with No Auto Aim either but at least a miss is a miss. However... I think you do know that I do pretty well sneak melee'ing and that Cleaned Knife Spear is definitely a one hit killer. I actually cleared out the back-end of the Post-Gala Event Ghosts with it while the Holorifle took the show for the first half due to ranged situations. Very fun as it was night-time.

Gala event is amazing, it have been a long long time that I break out running like mad because the speakers are everywhere and Ghost people do appear everywhere.

I actually get to use Scribe Counter against Harvester and Hunters (often punch their head clean off with Beartrap Fist). Trapper feels like they have Unstoppable Force so I resort to range. For whatever reason, while I hated how enemies in Dead Space are vulnerable to dismemberment as it is too easy compare to headshot, I don't feel the same about the Ghost People; maybe because I do too much damage with Gun/Holorifle which I always knock them over and have to run up to dismember them before they "wake up".


Experimenting with weapons is nice. I actually took the time and tried out the Q35 / Multiplas. It still just isn't my thing though. Tri-Beam Laser Rifle, I can get used to but those green AER14 beams... They're green! Plus, Dead Money let me try out the Knife Spears a lot more than I would have given them credit for, especially the thrown ones. Those incap in one hit if it's a critical.

Course, difference between Hard and Very Hard may be the difference in perspectives here.

I play on normal most of the time, unless I am breaking out uber weapons.

Throwing Knife Spear still suffer from the lengthly throw animation (as for all throwing weapons and dynamite); while it isn't a problem when you go for a sneak shot, but in direct engagement I may as well save those throwing ones to repair the Knife Spear that I am using.
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Jimmie Allen
 
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Post » Tue Feb 22, 2011 12:04 am

Gala event is amazing, it have been a long long time that I break out running like mad because the speakers are everywhere and Ghost people do appear everywhere.

I actually get to use Scribe Counter against Harvester and Hunters (often punch their head clean off with Beartrap Fist). Trapper feels like they have Unstoppable Force so I resort to range. For whatever reason, while I hated how enemies in Dead Space are vulnerable to dismemberment as it is too easy compare to headshot, I don't feel the same about the Ghost People; maybe because I do too much damage with Gun/Holorifle which I always knock them over and have to run up to dismember them before they "wake up".


Running like mad is what two of my characters did, mainly because they couldn't hold on their own. The third was able to. Plus, I had gotten so used to playing with the third's playstyle that I just couldn't get the hang of the other two.

Scribe Counter didn't work out as well for me. Even with an Unarmed character, I just went ahead and rushed in instead of being defensive. Trappers do seem to have something similar to Unstoppable Force so there was no point in me waiting for them to attack first. As for the Ghost People and them waking up, never really had much of a problem. Again though, I was doing melee sneak attack criticals with a Tire Iron, which dismembers one of their arms. If I did get a knock-down instead of a dismemberment, then all it took was a couple extra swings.

I play on normal most of the time, unless I am breaking out uber weapons.

Throwing Knife Spear still suffer from the lengthly throw animation (as for all throwing weapons and dynamite); while it isn't a problem when you go for a sneak shot, but in direct engagement I may as well save those throwing ones to repair the Knife Spear that I am using.


Ah. Sorry for assuming. As you can tell, I just play on Hard. Very Hard is a bit out of my league as I end up playing way too cautious and that a clothing character does not do well in Very Hard.

I actually had fun throwing Knife Spears, VATS and non-VATS. It's a bit hard to manually aim for when dealing a sneak attack crit to a limb, but in any other combat, I'm able to aim for their upper torso, which sometimes leads to head decaps. Still a pain though as leading isn't my specialty. At least Ghost Hunter helps mend the issue when you are able to get it as torso hits are easier.
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Cayal
 
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Post » Tue Feb 22, 2011 12:48 am

Ah. Sorry for assuming. As you can tell, I just play on Hard. Very Hard is a bit out of my league as I end up playing way too cautious and that a clothing character does not do well in Very Hard.

Not to a DT 10 one with decent Survival and Medicine. Wait, I forgot to add sniper/Cowboy/maxi-crit EW.
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Justin
 
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Post » Mon Feb 21, 2011 6:51 pm

Clothing's part of role-play. Clothing only gets a DR of 7.5 and I only have 2 DT due to NVB. I don't use stimpacks and tough it out in battles as long as I can without any help from food. Sneaking with EW's has gotten less interesting, and hence I like to sneak with melee. When I require to be serious, sure I'll switch to EW but melee keeps things more interesting.

In the end, Hard just lets me have more options and fun with less frustration. That or I'm crazy, who knows.

Right, actually checked Wasteland Defense's HP #'s... you don't want to know a Ghoul Leader's nor a Glowing One's HP.
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Deon Knight
 
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Post » Tue Feb 22, 2011 12:27 am

You get DT 10 from Toughness and Sub Dermal armour, with melee you get another 5 from Stonewall.
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Marcin Tomkow
 
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Post » Mon Feb 21, 2011 6:10 pm

You get DT 10 from Toughness and Sub Dermal armour, with melee you get another 5 from Stonewall.


Not to be mean but you're missing my view: I chose it like that because I wanted to for roleplaying. It's not about min-max'ing with clothing. Even if I weren't roleplaying, I don't like to compensate weaknesses. Weaknesses are weak for a reason, in my opinion. If one is meant to be a tank, by all means rack up the DT but a clothing character isn't meant to be equal to Light Armor. That's why I also not like taking perks to compensate for traits I picked.

Edit: Pretty much what I'm saying: I like for my characters to have strong and weak points, not just be an all-around character.

Edit #2: You can also say that me adding a DR of 7.5 to the clothing I wear is trying to cover weak points but it only has an advantage with higher damaging enemies. I just didn't want to get completely wasted by a Gecko bite or 9mm pistol. I'm honestly thinking of lowering it to 6, just so it's better balanced.
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Tina Tupou
 
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Post » Mon Feb 21, 2011 6:15 pm

Not to be mean but you're missing my view: I chose it like that because I wanted to for roleplaying. It's not about min-max'ing with clothing. Even if I weren't roleplaying, I don't like to compensate weaknesses. Weaknesses are weak for a reason, in my opinion. If one is meant to be a tank, by all means rack up the DT but a clothing character isn't meant to be equal to Light Armor. That's why I also not like taking perks to compensate for traits I picked.

Edit: Pretty much what I'm saying: I like for my characters to have strong and weak points, not just be an all-around character.

Edit #2: You can also say that me adding a DR of 7.5 to the clothing I wear is trying to cover weak points but it only has an advantage with higher damaging enemies. I just didn't want to get completely wasted by a Gecko bite or 9mm pistol. I'm honestly thinking of lowering it to 6, just so it's better balanced.

Merely pointing out things you can do to make "do well".

For you second edit, why don't you make a Kevlar/Chestplate armour add-on for it?
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Robyn Lena
 
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Post » Tue Feb 22, 2011 10:33 am

I guess. Again though, not my thing.

For the edit: Really wouldn't make sense in terms of roleplaying the character. Well that and wearing something like that may as well mean that I'm wearing armor, regardless of whether or not it's placed over or beneath the clothing. Again, just me.

I wonder if we've derailed this thread enough heh..
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Claire
 
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Post » Mon Feb 21, 2011 6:41 pm

I guess. Again though, not my thing.

For the edit: Really wouldn't make sense in terms of roleplaying the character. Well that and wearing something like that may as well mean that I'm wearing armor, regardless of whether or not it's placed over or beneath the clothing. Again, just me.

I wonder if we've derailed this thread enough heh..

Pretty badly derailed if you ask me, but we don't have much complaint about EW anyways.

But making your clothes make out of mild ballistic material is pretty far off as well. I do wonder what kind of character you role play which refuse to wear even Leather armour.
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BrEezy Baby
 
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Post » Tue Feb 22, 2011 6:30 am

I don't think anyone has much to complain about EW after the patches.

Could say it's far off; Again though, she doesn't wear anything else really. As for what kind of character I'm roleplaying? ... Well...

Spoiler
think about the other thing I waste my time on aside from playing games. Now think about who, in that other interest, uses a flaming sword... I think you should be able to get it from there. While I can't fully roleplay her, as there had to be a gameplay wrench at some point due to my obsession with getting skill books, unique weapons, playstyle, etc..., dialogue and quest choices are where I try to place myself in her shoes and see where it leads. Well that and clothing obviously.

Honestly:

Try acting Tsundere with the dialogue choices... it's not easy in the slightest at times.

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Dylan Markese
 
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Post » Mon Feb 21, 2011 9:35 pm

She should definitely get Toughness and Sub Dermal armour due to being a Tsudera........

But I thought she wouldn't be a stealth type at all.
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Trevor Bostwick
 
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Post » Mon Feb 21, 2011 6:30 pm

She should definitely get Toughness and Sub Dermal armour due to being a Tsudera........
But I thought she wouldn't be a stealth type at all.


Guess how you see her and I see her are two different things huh?
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Eve Booker
 
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Post » Mon Feb 21, 2011 10:48 pm

Guess how you see her and I see her are two different things huh?

If you play enough JRPG you would know all Tsundere have awesome DT but rather low health.
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carrie roche
 
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Post » Tue Feb 22, 2011 3:44 am

Guess I break the laws of JRPG's then.
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Nims
 
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Post » Mon Feb 21, 2011 6:10 pm

I would use energy weapons if whenever I got a critical hit there wouldn't be a permanent pile of goo/ash.

Permanent? Wait a minute, are you saying that enemies reduced to piles of goo or ash do not respawn?
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NO suckers In Here
 
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Post » Mon Feb 21, 2011 8:40 pm

He's referring to how a goo / ash pile won't remove itself from the world, meaning you can have 30 or 40 ash / goo piles laying around from fallen enemies in respawning areas. Nothing the "zap" command can't fix. :tongue:
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kennedy
 
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Post » Mon Feb 21, 2011 8:10 pm

But with the goo/ash pile you can explode people's pants remotely :whistling:
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Da Missz
 
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