Thinking of a MacGyver build

Post » Sun Feb 27, 2011 10:13 am

So got a bit bored with my last build that had energy weapons, melee weapons and explosives as a main focus. Turned out all I needed was Super Sledge which rendered energy all useless and explosives only used in tricky situations. In the end I had a guy with pretty much melee weapons good but every other skill pretty bad. Worked nicely in FO3 but hey this is a different game.


So my aim is to build a MacGyverish character.
- High science
- High repair
- High charisma

but the combat...would I use only explosives and my wits? Avoid combat by sneaking and speech? If I don't use any real weapons, Gyver style, what use would repair be?
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cheryl wright
 
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Post » Sat Feb 26, 2011 11:40 pm

I'm sure you could get away with a little unarmed combat here and there and repair is also used for disabling traps and fixing things like ED-E or elevators...
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Danny Blight
 
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Post » Sat Feb 26, 2011 11:09 pm

Yes I agree, bump up unarmed.
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Trish
 
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Post » Sun Feb 27, 2011 10:11 am

I just had to google MacGyver.

Edit- Bean bag shotgun shells!
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Honey Suckle
 
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Post » Sun Feb 27, 2011 9:21 am

Yes I agree, bump up unarmed.


My second character is going to be inspired by "The Operative" from the movie Serenity. I made him last night and played through the intro (i.e. went back to my first character after killing geckos with Sandy). I chose:

Melee
Unarmed
Speech

Unarmed is pretty amazing from my first impressions. High speech is pretty useful in NV from what I've seen by level 12 with my first character. Many dialogue options. That and barter. So I'd probably go with

Science
Survival
Unarmed
Speech or Barter
Explosives

Though honestly I'd only go with explosives to stay with the lore of MacGyver. NV didn't put nearly enough explosives in the game to make an explosives skill a legitimate replacement for a combat skill like Energy, Guns, Unarmed or Melee..
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Ryan Lutz
 
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Post » Sun Feb 27, 2011 2:52 pm

Ok so Science, Explosives and Speech would be my choices for tag skills.

Repair seems like a MacGyver thing to have, but don't really have any weapons to repair so...but I would hate seeing something that required rep skill and a MacGyver character wouldn't be able to fix it.

Also think lockpick skill will be very fitting to improve.
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Prisca Lacour
 
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Post » Sun Feb 27, 2011 3:18 am

Jury-Rigging perk is an absolute must.
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Life long Observer
 
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Post » Sun Feb 27, 2011 9:31 am

I just had to google MacGyver.


I feel old...
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Madeleine Rose Walsh
 
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