Thank you, thank you very much for this explanation!!! I really needed to know about this abra-cadabra. So basically against Demolition expert 3, Deathclaws have effectively a DT of 24 instead of 15.
I noticed GMG kills Deathclaws quite fast, but percent wise, the damage of 25mm HE grenades lose a lot of their damage to Deathclaw's DT. This is why I feel like I am wasting ammo with it.
Seriously, seeing how a Demolition expert 3 + Slasher/Psycho Mini-Nuke does not kill a Mother DeathClaw at Hard difficulty is disgusting. It's fricking atomic bomb dammit!
It's funny how one sneak-crit AMR/GAUSS does more damage than a Demolition expert 3 + psycho HE Missle in the face...
This is why I did my own modifications to explosives that added a -DT component to certain rounds and fixed the DE list. I also bumped up the base damage for the Fat Man, so after skill-scaling it does more like 500 without DE perks at 100 Explosives skill.
Now, I play on Normal, not Hard, so you are also seeing the effects of difficulty-based damage scaling that I do not get. On Normal, Annabelle (unique Missile Launcher) one-shots standard Deathclaws and heavily damages Mothers/Alphas/Legendary, when loaded with HV rounds with an AP mod (-15DT) attached. With normal rounds it doesn't one-shot them unless I have capped Explosives skill, but then they
are supposed to be dangerous opponents so I can accept that.