What skills to finish out a Power Armor Melee gal?

Post » Sat Mar 05, 2011 10:26 pm

All,

My non-stealth Melee/Unarmed Brotherhood of Steel Power Armor character is level 18. By level 20, factoring in Skill Books, I'll have Melee, Unarmed, Speech, Science and Lockpick at 100, with 4 points left over (I have Int 10 and Educated). I will have 174 points to work with for my last 10 levels. I'm trying to figure out where to distribute my points.

I'd like to push Energy to 100. I am a power armor heavy high tech type, and while I'll usually melee, I want an in-character ranged weapon choice. I could stop at 75 but I think for character reasons I may as well be eligible for the STR 100 heavy energy weapons.

So, including skill books I could potentially get, my 4 skills will be (at present):

Barter 19
Energy 27
Repair 35
Medicine 35

My 174 points would let me push to:

Barter 50
Energy 100
Repair 100
Medicine 40

I think that will let me make Stim Packs (not sure) and I would get max benefit when I repair items and I'd have passable rates at merchants.

Or do you think some other configuration would be better?

Thanks!
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Charles Weber
 
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Post » Sun Mar 06, 2011 7:53 am

You playing hardcoe Mode?
If so then focus on Medicine.

And I have no idea why you would want a third combat skill.
It's just a waste of skill points.
It's better to put them on support skills instead.
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Lisa
 
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Post » Sun Mar 06, 2011 12:14 am

You playing hardcoe Mode?
If so then focus on Medicine.

And I have no idea why you would want a third combat skill.
It's just a waste of skill points.
It's better to put them on support skills instead.


I am not playing in hardcoe mode.

THe reason I'm doing Energy is for character concept reasons. The character is a BoS Power Armor type and melee/unarmed is the focus, but the Energy weapons are part of the background.
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Amy Melissa
 
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