In the interest of variety, I decided to try some large rapid fire guns like the LMG and the minigun. I got the perk that lowers the strength requirement, loaded up on the applicable AP version of the respective ammo and head up to black mountain for some muttant bashing.
These guns are damn near useless. They do nearly no damage to armored targets, despite unloading entire clips of AP ammo.
And then it occurs to me that AP ammo in this game might not actually be working properly. While the critical hits seem to bypass armor like they should (which explains the sniper rifles effectiveness), the other AP mechanisms in the game seems to do almost no additional damage against armored targets when compared to regular ammo.
It got me thinking that maybe this is the trouble with energy weapons. I'm wondering if the developers originally intended energy weapons to be AP in all situations (which explains the lower base damage then their counterparts in guns). Maybe energy weapons svck because the AP component simply isn't working effectively, except on critical hits (which appear to use a different logic mechanism for bypassing armor).
I haven't quite pinpointed it yet, but I know something is not working as intended in regards to AP ammo. Anyone else have any insight?
