Except Alpha Protocol you mean
Alpha Protocol is actually a pretty good game.
Yes, it was a good game IMO. The American reviewers of that game should be ashamed of themselves. They evaluated the game solely on its weaknesses and completely ignored its strengths. By that logic you could trash most GOTY games for having linear stories.
Idea was good. Execution was horrendous. Way too many horrible bugs.
Can you name some? I'm on my third play-through and I've only seen a few minor ones. Maybe I just don't know what to look for? I'm assuming you've played the game.
Anyway, even if there are a lot of bugs that I've somehow miraculously missed (not saying it's impossible), you'll notice where CA mentioned that Sega dictated the release schedule. Yeah, as soon as you see the publisher telling the devs how long it's going to take it's a safe bet you're going to end up with a buggy game. That's not the right way to run
any kind of software development project.
The developers tell you how long it's going to take, not the other way around. If you don't like it then you scale back the scope of the project or add more resources. Period.
I do like the idea of Chris doing a Shadowrun game. He's one of the few writers in the game dev business I can think of that would do that amazing IP justice. I'm talking about the table-top RPG with reams and reams of fantastic backdrop and content already created...not the two 16-bit console titles or the MS shooter.