I've got a melee + unarmored (I like both) character who is about level 11 or 12 and I'm having fun, but I'm a little stumped on which Perks are best suited after level 16. Here is my plan for Perks, but after level 16, I'm just kinda guessing. I'll put notes on the ones after level 16 and my thoughts. I'd love suggestions or answers/corrections to my thoughts on the perks.
Thanks!
01 Heavy Handed
02 Intense STR
04 Educated
06 Toughness
08 Super Slam
10 Stonewall
12 Piercing Strike
14 Unstoppable Force
16 Purifier
18 Paralyzing Palm - how does this work in VATS? can any shot trigger it or is there a UI option when in VATS?
20 Light Step - I hate the need to run into melee sometimes because of frag mines crippling me in fortified areas
22 Adamantium Sk - again, I kinda feel like letting my limbs get crippled is bad for a melee character, but not sure
24 Slayer - seems like a must-have. I'm not uncertain of this one at all. looks good.
26 Nerves Of Steel - great perk generally but I almost never use VATS on my melee character. So far, anyway.
28 Toughness - i definitely want the second rank of this, and I might take it earlier, but T1 + Subdermal is OK so far
30 Action Girl - again I dont use VATS much so I'm not certain if this is wasted or pointless
Help?
Thanks!
