Light step needs to carry over to companions

Post » Sun Mar 06, 2011 1:52 pm

What's the point of sneaking past enemy mines if your companions who are following right behind you are still gonna set them off, cripple your legs, and alert the enemies? I tried to think of some other perks that need to carry over to companions, but this is the only one I can think of that really poses a problem.
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John Moore
 
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Post » Sun Mar 06, 2011 1:21 pm

mods should do this, but for console players, wait for a patch...
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Bek Rideout
 
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Post » Sun Mar 06, 2011 1:06 am

Wow, I never new this. but i don't think my follower as set of any mines or anything... probably cuase there behind me.
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Ownie Zuliana
 
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Post » Sun Mar 06, 2011 2:04 pm

I have Light Step and I try to be careful and find all the mines to protect my companion but the other day I missed one and Boone stepped near it. I heard him groan and cough and when I checked his health, it had plunged to 70. I gave him 4 Stimpaks to bring him back quickly. It was on a catwalk and hard to see.
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Tikarma Vodicka-McPherson
 
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Post » Sun Mar 06, 2011 2:15 pm

It does not feel as though companions sneak on the same level as my character. And I think they should. I often leave companions behind to avoid them being noticed. Silent running definitely needs to be shared. And in that note, there should also be a setting that makes them not attack, at all. If I'm sneaking past something I don't need them shooting at it when I'm not ready for hostilities to begin.
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Jeffrey Lawson
 
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Post » Sun Mar 06, 2011 5:16 am

I think, for the sake of realism, that perks and stats should be kept seperate from the followers. If you want to sneak around and never disarm mines then leave your followers behind, or get a sneakier follower and disarm the mines.
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sam westover
 
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