New Vegas broke a Fallout tradition:

Post » Sun Mar 06, 2011 1:57 pm

In Fallout 1, you had to set off a nuclear blast in order to finish the game. Same thing in Fallout 2. Same thing in Fallout: Tactics. In Fallout 3, the nuclear explosion was OPTIONAL, but it was there in case you wanted to (even if it was just to do it once to watch the mushroom cloud and then reload a previous save).

But there's no nuclear explosion in New Vegas. Yeah, I know it's 200 years after the bombs fell and perhaps nuclear explosions are getting a bit cliche at this point in the series, but how can we have a game about post apocalytia without having one of the very things that caused it? :vaultboy:

Don't get me wrong: I love New Vegas to death. I just noticed a Fallout tradition was broken is all. By the very people responsible for the originals, no less. Well, there's always DLC? We had the option of blowing a good sized chunk out of the side of the Earth in Mothership Zeta. :nuke:

EDIT: Oh and I don't just mean the tiny little mushroom clouds a Fat Man can produce. I'm talking about a BIGGER one that can at least wipe out a whole town! :flamed:
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Judy Lynch
 
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Post » Sun Mar 06, 2011 5:30 am

Spoiler
You can blow up the Dam. Equally effective.

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Veronica Martinez
 
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Post » Sun Mar 06, 2011 8:13 am

In Fallout 1, you had to set off a nuclear blast in order to finish the game. Same thing in Fallout 2. Same thing in Fallout: Tactics. In Fallout 3, the nuclear explosion was OPTIONAL, but it was there in case you wanted to (even if it was just to do it once to watch the mushroom cloud and then reload a previous save).

But there's no nuclear explosion in New Vegas. Yeah, I know it's 200 years after the bombs fell and perhaps nuclear explosions are getting a bit cliche at this point in the series, but how can we have a game about post apocalytia without having one of the very things that caused it? :vaultboy:

Don't get me wrong: I love New Vegas to death. I just noticed a Fallout tradition was broken is all. By the very people responsible for the originals, no less. Well, there's always DLC? We had the option of blowing a good sized chunk out of the side of the Earth in Mothership Zeta. :nuke:


I do not consider the Bomb in Fallout 3 to be a Nuclear explosion, it only took out Megaton if i am remembering correctly. and the Mother ship Zeta DLC thats like alien weapons and tech that is different lol.
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Janine Rose
 
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Post » Sun Mar 06, 2011 9:05 am

Spoiler
You can blow up the Dam. Equally effective.



Spoiler
Really? I thought you could only deactivate/overload it? I didn't take that option so I didn't know if it resulted in a kaboom or not.

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Budgie
 
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Post » Sun Mar 06, 2011 3:24 am

I do not consider the Bomb in Fallout 3 to be a Nuclear explosion, it only took out Megaton if i am remembering correctly.


Sure it was a nuke - it made a mushroom cloud and everything! And it was obviously irradiated...
Spoiler
It turned Moira into a ghoul

Granted, it was a very SMALL nuke compared to what people usually think of when they imagine how large a nuclear blast can be. But it was a nuke nonetheless! :flamed:
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SHAWNNA-KAY
 
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Post » Sun Mar 06, 2011 11:29 am

theres a dud nuke near the unique minigun.I shot at it and nothing happend ftl.
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Rebekah Rebekah Nicole
 
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Post » Sun Mar 06, 2011 11:59 am

I do not consider the Bomb in Fallout 3 to be a Nuclear explosion, it only took out Megaton if i am remembering correctly. and the Mother ship Zeta DLC thats like alien weapons and tech that is different lol.



A weak nuke is still a nuke. After 200 years most of the fissile material likely wasn't fissile anymore, but there was still enough for it to still be considered a nuke. Had it been at the capacity it should have been, I'm guessing 2.5mT, it would have levelled most everything left standing in the wasteland. Certainly would have levelled Tenpenny Tower and most of DC.
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Dylan Markese
 
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Post » Sun Mar 06, 2011 8:33 am

I'm guessing 2.5mT


Millitons? as in 0.001x1000 :P (mega- is a big M, couldn't resist the pun :blush:)

Nuclear explosions are always cool (except in reality). A shame that a big one is missing in this one, and that mini-nukes are weaker than cherry bombs :lmao:
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Skrapp Stephens
 
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Post » Sun Mar 06, 2011 1:09 pm

does Archemedes count? I think it does.
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JD bernal
 
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Post » Sun Mar 06, 2011 12:47 pm

I do not consider the Bomb in Fallout 3 to be a Nuclear explosion, it only took out Megaton if i am remembering correctly. and the Mother ship Zeta DLC thats like alien weapons and tech that is different lol.


I'm not sure how it doesn't qualify as a nuclear explosion, considering that it's an explosion, and the bomb that exploded is nuclear, hence why they call it a nuclear bomb and why it irradiates the vicinity of Megaton once it explodes, it also looks like a nuclear explosion. Sure, it only blows Megaton itself up, but that's probably just because Bethesda figured that destroying everything in the surrounging area too would be a little excessive.

does Archemedes count? I think it does.


Seeing as it's not nuclear or an explosion, I'd say no.

Plus, even if something that isn't actually a nuke could still qualify if it did enough damage, since it can't permanently destroy anything, just kill lots of enemies, I'd say it doesn't count.

But yes, it does seem like there's no real nuclear explosions (Not counting mininuke explosions, of course.) in New Vegas, but that's fine too. Just because past games have them doesn't mean it's absolutely essential that a new one does as well, and I don't think a post-nuclear game necessarily needs to have any nuclear explosions involved in it either, after all, it's POST-apocalyptic, meaning the apocalypse has already happened, thus it's part of the backstory, not the main story, and by now, I think anyone who knows about Fallout, even if not well versed in the setting's lore, at least knows that there was a nuclear war involved.

So yes, the game does somewhat break the series' tradition by not having a big nuclear explosion in it, but I don't think it's that big of a deal.
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kristy dunn
 
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Post » Sun Mar 06, 2011 2:44 am

I'm not sure how it doesn't qualify as a nuclear explosion, considering that it's an explosion, and the bomb that exploded is nuclear, hence why they call it a nuclear bomb and why it irradiates the vicinity of Megaton once it explodes, it also looks like a nuclear explosion. Sure, it only blows Megaton itself up, but that's probably just because Bethesda figured that destroying everything in the surrounging area too would be a little excessive.



Seeing as it's not nuclear or an explosion, I'd say no.

Plus, even if something that isn't actually a nuke could still qualify if it did enough damage, since it can't permanently destroy anything, just kill lots of enemies, I'd say it doesn't count.

But yes, it does seem like there's no real nuclear explosions (Not counting mininuke explosions, of course.) in New Vegas, but that's fine too. Just because past games have them doesn't mean it's absolutely essential that a new one does as well, and I don't think a post-nuclear game necessarily needs to have any nuclear explosions involved in it either, after all, it's POST-apocalyptic, meaning the apocalypse has already happened, thus it's part of the backstory, not the main story, and by now, I think anyone who knows about Fallout, even if not well versed in the setting's lore, at least knows that there was a nuclear war involved.

So yes, the game does somewhat break the series' tradition by not having a big nuclear explosion in it, but I don't think it's that big of a deal.


There was a nuclear war!?!?!? I thought it was tornadoes!


(just kidding)
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Peter lopez
 
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