I don't know where to post this suggestion, but I think it is much needed.
For conversation options, there are a lot of nested conversations. What I mean is, if you choose a conversation topic, it will lead to more conversations.
New conversation topics will be lighted up. Old ones will be dimmed.
One problem is that if you have already used a parent conversation, it will be dimmed.
But one of the sub conversations in it may be new, and you wouldn't know about it, because the parent conversation is dimmed.
Sometimes the game will push you to other areas of the conversation before you get the chance to explore all sub conversations, forcing you to backtrack. And sometimes you forget to backtrack, missing valuable options that lead to quests.
Example:
Conversation A (old)
|
Sub conversation 1 (old)
Sub conversation 2 (old)
Sub conversation 3 (new) -> New quest
Let's talk about something else (Exit)
Currently, even if there is an unexplored sub conversation 3, conversation A will be dimmed. I think Conversation A should be highlighted if one of it's sub conversations is new.
This is an in-game example of how I missed a quest:
Spoiler
Lieutenant Carrie Boyd in Camp McCarren will list a few problems in McCarren, such as missing people, thefts, break-ins.
One conversation option allows you to talk to her about missing people, and she will first talk about Ranger Anders.
However, there is a sub conversation that lets you ask "Who else is missing?" It actually leads to a new quest called "The White Wash", asking you to search for Corporal White.
Somehow I missed it, probably due to being pushed back to the main options after talking about Ranger Anders. I forgot to backtrack and missed this quest.
It was only due to me searching for more information about Ranger Anders on the Fallout Wiki, that I discovered this quest.
I strongly recommend that if any of the sub conversation options are not used, the parent conversation should be highlighted, even if you have already used that parent conversation. I think Fallout 3 worked this way, I don't understand why it isn't working this way in New Vegas.
Lieutenant Carrie Boyd in Camp McCarren will list a few problems in McCarren, such as missing people, thefts, break-ins.
One conversation option allows you to talk to her about missing people, and she will first talk about Ranger Anders.
However, there is a sub conversation that lets you ask "Who else is missing?" It actually leads to a new quest called "The White Wash", asking you to search for Corporal White.
Somehow I missed it, probably due to being pushed back to the main options after talking about Ranger Anders. I forgot to backtrack and missed this quest.
It was only due to me searching for more information about Ranger Anders on the Fallout Wiki, that I discovered this quest.
I strongly recommend that if any of the sub conversation options are not used, the parent conversation should be highlighted, even if you have already used that parent conversation. I think Fallout 3 worked this way, I don't understand why it isn't working this way in New Vegas.
While I'm on the topic of quests, I would like to make it easier to find all quests. There are some places where it is not clear where to pick up quests, because some of the quest givers are not in a fixed spot, and constantly move about in a large area.
Here are a few examples of quest givers who were personally not that obvious for me to find:
Spoiler
At Camp McCarren, Major Dhatri, who is out in the open, gives you bounties for 3 Fiends bosses, Violet, Cook-Cook and Driver Nelphi. If you follow the road to the building, you cannot see him. It was only good timing that one time at a particular day, I saw him leaning by the entrance, but he is not always there.
Having the leader of a particular place, like Colonel Hsu, telling you about the potential quests in that place is a great idea, but for some reason he didn't mention Major Dhatri. Why?
Another place that was hard for me to find quests was the NCR Sharecroppers Farms. In my first game, I only talked to one named soldier standing by a greenhouse. He didn't give any quests, or talk about problems that may lead to them, when he should do so like Colonel Hsu.
In this hardcoe game I play, I met a private by the gates who told me about Trent Bascom. But the one who gives the "Hard Luck Blues" quest is actually Morgan Blake, and these 2 may not even be together all the time. They may be in separate fields in the farm. So the private should have led me to Morgan Blake instead of Trent Bascom. Or you should make Trent Bascom the quest giver instead.
At Camp McCarren, Major Dhatri, who is out in the open, gives you bounties for 3 Fiends bosses, Violet, Cook-Cook and Driver Nelphi. If you follow the road to the building, you cannot see him. It was only good timing that one time at a particular day, I saw him leaning by the entrance, but he is not always there.
Having the leader of a particular place, like Colonel Hsu, telling you about the potential quests in that place is a great idea, but for some reason he didn't mention Major Dhatri. Why?
Another place that was hard for me to find quests was the NCR Sharecroppers Farms. In my first game, I only talked to one named soldier standing by a greenhouse. He didn't give any quests, or talk about problems that may lead to them, when he should do so like Colonel Hsu.
In this hardcoe game I play, I met a private by the gates who told me about Trent Bascom. But the one who gives the "Hard Luck Blues" quest is actually Morgan Blake, and these 2 may not even be together all the time. They may be in separate fields in the farm. So the private should have led me to Morgan Blake instead of Trent Bascom. Or you should make Trent Bascom the quest giver instead.
