My experience with Fallout

Post » Sun Mar 06, 2011 12:15 pm

Awhile back my friends would encouraged me to buy Oblivion from Bethesda. They would praised how awesome the game was
and I reluctantly bought it. I loved it and then purchased all the DLC for it. Next came Fallout 3 and its DLC expansions,
with all the glitches I encountered I still let it passed due to the experienced of gameplay and story-telling I had.

Moving forward, I was pretty hyped and hoping that Bethesda and Obsidian would learned from their glitches and broken engine
from past experiences to making Fallout:New Vegas the best it could be. Speaking for myself, I am truly sadden to see a
franchise that labeled GAME OF THE YEAR to a mediocre at best on life support.

I am flabbergasted how the media would rate Fallout:NV a 8.5-9 with this unfinished game. Where are the Quality Control/Assurance?

Just this week, a cruise liner went down and the first thing they did was to offer people a full refund and a voucher for the next trip.
I am wondering what type of damage control Beth and Obsidian is thinking.... It better be worthwhile, just myself I have spent well
over $300 worth of stuff (games/dlc/books) from them. As mentioned earlier, my friends told me about Bethesda games... I, too,
will tell my friends not to ever buy any related things from Beth due to lack of QA/QC, bad Customer Services (e.g. wait for the upcoming "WEEKS").

The question is...Is it worth rushing the game out to make a quick buck during this Holiday?
/rant off
User avatar
Eve(G)
 
Posts: 3546
Joined: Tue Oct 23, 2007 11:45 am

Post » Sun Mar 06, 2011 11:00 am

Are you actually comparing a massive and expensive disaster that had circumstances been different could have resulted in massive loss of life with what is essentially just a game? Whatever credibility you hoped for has, in my opinion, evaporated.

Plus rants aren't permitted here. You've said nothing of the problems you're actually having nor provided details of what system you are on.

Yes, the game has problems, but they are working on it with several patches already released.
User avatar
Amanda Leis
 
Posts: 3518
Joined: Sun Dec 24, 2006 1:57 am

Post » Sun Mar 06, 2011 11:01 am

the devs actually work on solving the glitches and bugs of this game, when FO3 first came out, well, it was totally unplayable for me, with patch 1.7 it has almost no bugs or glitches.

NV has just came out, and the reason I'm not pissed is that I learned to solve certain problems by myself instead of blaming Obsidian's QA.

of course I play on the PC version and there is a 99% of possibilities you're playing on the console, not gonna say why.
User avatar
butterfly
 
Posts: 3467
Joined: Wed Aug 16, 2006 8:20 pm

Post » Sun Mar 06, 2011 7:37 am

NV has just came out, and the reason I'm not pissed is that I learned to solve certain problems by myself instead of blaming Obsidian's QA.


I solve the ones I can myself and still lay well-deserved blame at the feet of the half-assed QA, but maybe that's just me. :shrug:
User avatar
IM NOT EASY
 
Posts: 3419
Joined: Mon Aug 13, 2007 10:48 pm

Post » Sun Mar 06, 2011 4:26 am

They should have spent 2 more months adding content/fixing bugs and raising hype about the game and then released it for Christmas. But no, that would've been the smart thing to do.
User avatar
Catherine Harte
 
Posts: 3379
Joined: Sat Aug 26, 2006 12:58 pm

Post » Sun Mar 06, 2011 1:28 pm

Game developers can't just not release a game. The staff are given a deadline and told to meet it. There are all sorts of problems associated with postponing the release of a game when it's close to the deadline. That's why you don't see many gaming companies delaying the release when it's so close to the release date.

Also, try to take into consideration that in order to find bugs, you need to test it relentlessly. In a game as massive as Fallout it would take a disgustingly long time or a huge testing staff to find all the bugs and fix them. Bugs don't just pop out and say "Hey man! I'm here and I can break the game!", a tester has to happen upon it and then determine what exactly caused it. Then they have to relay the information they gathered to the people who fix the problems, who also have the difficult task of creating a fix that in itself doesn't create more problems. Finding all the problems that could possibly crop up during gameplay would be a monumental, if not impossible task especially when the majority of bugs is a result of the game's engine (Bethesda's creation). Even then, the task of creating an entirely new engine would expand the time needed to develop the game; much longer than the commonly proposed extra couple months that the game should have been delayed.

A reasonable mind would accept that given their circumstances, Obsidian released an excellent game. Sure, it has problems, but they should at least be given a reasonable amount of time to fix it. However, I suppose that is too much to ask of the majority of gamers who seek instant gratification and have no clue about how much time and manpower goes into making a game of Fallout: New Vegas' proportions. Instead the common mantra is "I want a perfect game and I want it now!"

Please... Cut them some slack.
User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Sun Mar 06, 2011 5:01 am

They should have spent 2 more months adding content/fixing bugs and raising hype about the game and then released it for Christmas. But no, that would've been the smart thing to do.

It doesn't sound flattering, but a company can spend two months with 2 to 20 people scrutinizing the game, or release, have resources, and have the top bug list overnight (or in only a few days), then spend the remainder of the two months fixing the reported problems.
Folks are probably getting upset by a tiny fraction of the bugs already found and corrected. With the patches in place it will likely be fine (or at least fine enough).

Games that don't ship on time can miss their opportunity and crash&burn in the market for no fault of their own... I know one game that delayed a few months and the new D&D rules came out ~they had to re-tool the whole game for the later edition. Another game I recall, shipped late using a souped up 2d.5 engine, but a new crop of fully 3d games had hit the market in the months before they shipped. That game was hamstrung at the starting gate.

Think about this... What if the game had to ABSOLUTELY ship before Emergent folded. :chaos:
User avatar
Tikarma Vodicka-McPherson
 
Posts: 3426
Joined: Fri Feb 02, 2007 9:15 am

Post » Sun Mar 06, 2011 7:44 am

Please... Cut them some slack.
[/quote]


I know, so many people complain at the problems of the game and just can't learn to play it! Sure, my game crashes probably at least once a day, but that doesn't mean I have to call Obsidian and tell them that they're a bunch of finks! I love the game and I love the way it was made, and anyone who really can't get that through their hollow heads should really just zip it!
User avatar
Everardo Montano
 
Posts: 3373
Joined: Mon Dec 03, 2007 4:23 am


Return to Fallout: New Vegas