Super easy fix for energy weapons.

Post » Sun Mar 06, 2011 11:41 am

To me it seems the easiest change would be adjusting the ammo.

Bulk: DAM x 0.75, TARGET DT -5, CND x 0.75
Same cost.
Base: TARGET DT -10
Cost doubled.
Over: DAM x 1.25, TARGET DT -10, CND x 1.25
Recipe materials doubled.
Max: DAM x 2.00, TARGET DT -30, CND x 2.00
Recipe materials tripled.

What are we fighting for in New Vegas? Hoover Dam and HELIOS ONE. What are they? Power Sources. Power is key in rebuilding America, it makes sense that portable power would carry a premium cost, but, it's worth should match the cost.

These changes make sense both within the context of New Vegas' story and Energy Weapons previous state in Fallout; Rare, Expensive and Powerful - Just shift that philosophy to the ammo for a simple solution.
User avatar
Sophie Miller
 
Posts: 3300
Joined: Sun Jun 18, 2006 12:35 am

Post » Sun Mar 06, 2011 1:49 pm

What?
User avatar
sexy zara
 
Posts: 3268
Joined: Wed Nov 01, 2006 7:53 am

Post » Sun Mar 06, 2011 4:43 am

Looks good and I am actually using something very similar, but I don't see the need to increase the cost.
User avatar
Joey Bel
 
Posts: 3487
Joined: Sun Jan 07, 2007 9:44 am

Post » Sun Mar 06, 2011 1:02 pm

Epic Gauss Rifle is a go...
User avatar
N3T4
 
Posts: 3428
Joined: Wed Aug 08, 2007 8:36 pm

Post » Sun Mar 06, 2011 9:05 am

Looks good and I am actually using something very similar, but I don't see the need to increase the cost.


Energy weapons should be devastating but costly as hell to feed. We're talking about Lasers and Super-heated Plasma powered by energy sources the world has long since lost the capability to reproduce.
User avatar
GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm

Post » Sun Mar 06, 2011 4:50 am

Energy weapons aren't broken but a base 8 cap per laser shot for a boost to AP when it's really only needed on 10 - 15% of enemies is quite steep imo.
It's not like most EW can't one - two shot kill most things anyway, I've killed every deathclaw on the map at least 10 normals just with a normal charge modded laser rifle.
Making ammo rarer / more costly and damage higher is not the solution, as most already consume hellish ammounts and repairing is more awkward imo.
User avatar
Tha King o Geekz
 
Posts: 3556
Joined: Mon May 07, 2007 9:14 pm

Post » Sun Mar 06, 2011 3:56 am

Seems a little too powerful.
I'd rather just go with laser weapons automatically having -3 to -10 in DT depending on what weapon it is. (Laser pistol -3, RCW -2 (for each shot), Tri-Beam -7 (For each beam), Laser Rifle -5 etc)
And then plasma weapons automatically eating away at DT with each shot depending on the weapon. (Plasma Pistol -1 DT for every 3rd shot, Plasma Rifle -2 DT for every third shot, Caster -1DT for every 3rd shot (it already have a lot of dmg) Multiplas -1DTx3 for each shot. (to make up for it's incredible ammo consumption))
I don't know if this would make them too poweful but the weapons should have a negate DT automatically, I mean come one, they're lasers and plasma, not bullets but pure source of energy.
User avatar
Ella Loapaga
 
Posts: 3376
Joined: Fri Mar 09, 2007 2:45 pm


Return to Fallout: New Vegas