Which perks you want to see in Old World Blues?

Post » Sun Mar 06, 2011 1:25 pm

I want... no i need Almost Perfect, because i want to be almost perfect.
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noa zarfati
 
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Post » Sun Mar 06, 2011 5:40 pm

I wouldn't mind a plasma based Laser Commander type perk, oh and a pulse type LC perk, because I have a feeling the Pulse Rifle will be making a comeback :fallout:
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Ashley Hill
 
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Post » Sun Mar 06, 2011 5:36 pm

Good question. I cannot really think of any due to the already large amount we have.

But if I had to pick one, perhaps a perk that allows better movement (a moving pace similar to medium or even light weight armor) in heavy armor (metal, power, etc.). Could require a high strength and/or endurance to acquire.
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Pete Schmitzer
 
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Post » Sun Mar 06, 2011 6:55 pm

Almost Perfect ( all special @ 9 )

Comprehension merged with Educated

Bloody Mess ( i want the +5 % damage but i like the normal death animations , personaly it feels strange when u hit something with a laser and it explodes )

Demolition Expert rank 1 = 20 % damage / rank 2 = Hit the Deck + 20% damage / rank 3 = Splash Damage(the perk) + 20 % damage

Gunslinger merged with Commando

Shotgun Surgeon merged with And Stay Back

Toughness rank 1 = +3 DT & able to see the health of targets / rank 2 = +3 DT & ability to detect target armor value

Pack Rat merged with Strong Back & Heavy Weight ( all merged toghether ) u could also name it "Strong pack heavy rat"

Stonewall merged with Super Slam & Unstoppable Force ( this will probably never happen but i guess u could at least consider it )

Pyromaniac merged with Laser Commander - ( pyromaniac still requires explosive skill- bug maybe )

Power attacks made with melee weapons - could they be affected by the knockdown trait the unarmed attack have one u get them from the wasteland npc's ?

Melee Terminator - name sounds corky could be renamed but there needs to be a perk with balances dmg vs high target life at lvl 50
Energy Terminator - same thing as above
Guns Terminator - same thing as above
Explosive Terminator - explosives have a problem right now as far as i am concerned , i mean come on u fire a missile dead in the target and it
does less damage then a .50 cal bullet :|
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kennedy
 
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Post » Sun Mar 06, 2011 7:03 pm

Wanna see some good Energy Wep. perks.

But I also would like to see new selectable traits, since that seems to be a new focal point in Old World Blues. Since there's gonna be a "level cap at 30 trait", I would like to see a "Select a perk at every level" trait.
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ChloƩ
 
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Post » Sun Mar 06, 2011 7:01 am

Wanna see some good Energy Wep. perks.

But I also would like to see new selectable traits, since that seems to be a new focal point in Old World Blues. Since there's gonna be a "level cap at 30 trait", I would like to see a "Select a perk at every level" trait.


Good point. I have seen on the forums that some want the ability to get a perk every 3rd level (3, 6, 9, 12, and so on), so perhaps something like that could also be a trait.
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Laura Tempel
 
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Post » Sun Mar 06, 2011 1:35 pm

id like a hypnotize perk so i coult tell people to do things like commit suicide or just take there things or just leve them in a hypnotic trance
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Bryanna Vacchiano
 
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Post » Sun Mar 06, 2011 11:08 am

Energy Burn: Your critical strikes with energy weapons pack an extra punch. The critical damage is increased by 25%
*math example, the Q-Matter Rifle deals 40dmg with a critical damge of 62. With Energy Burn its critical damage would be 77.
High Tech Engineer Your energy weapons degrade at half the normal rate.

Light Lance: f your shot kills the target it keeps going and can strike the target behind him. *an altenative to meltdown*

Stay on Target: Your more accurate with plasma weapons there spread is reduced by 20%

no fuss, no mess. For some reason your enemies never turn to goo or get distinigrated
*I wouldn't take it but I bet there are people who would.*


Almost Perfect ( all special @ 9 )

Not going to happen.

Bloody Mess ( i want the +5 % damage but i like the normal death animations , personaly it feels strange when u hit something with a laser and it explodes )
The whole point is the animations the only reason the damage bonus exists is to justify it being a perk. Considering Obsidan put traits in NV they should have removed the perk compelely and made it a trait again.

Shotgun Surgeon merged with And Stay Back

Two very powerful perks merged into one? no and what happens to my guy who already took both?
None of your munchkinish perk mergers will happen ever.
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Rob Davidson
 
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