Yes that's exactly what it means. You're no doubt looking at some hollow point ammunition. Hollow points *triple* the target's effective armor, but, they do 75% more damage after armor reduction.
If you had a rifle that did 40 damage, and was shooting hollow points at a target with an armor rating of 5: the math would look like this
damage = max((40 - 5*3) * 1.75, (40 * 0.2) * 1.75)
damage = max((40 - 15) * 1.75, 8 * 1.75)
damage = max(25 * 1.75, 14)
damage = max(43.75, 14)
damage = 43.75
Whereas if you shot that same bullet at a target that had a DT of zero, it would do 70 damage.
So. Hollow points for targets with no armor, normal (or better, armor piercing) rounds for targets that have armor.