» Sun Mar 06, 2011 7:39 pm
I haven't had this problem in New Vegas as I haven't yet tried to make an evil character in the game. Although I've had difficulty playing evil characters in some other RPGs, but often, the issue isn't that it doesn't feel right being evil, but that to be evil, the game seems to expect you to be your typical mustache twirling, evil laughing villain who shoots people just to watch them die, eat's puppies for breakfast, and drives recklessly. But that's usually not the kind of evil character I try to play. When I play evil characters in games, I try to play the sort of villain that has some sort of logic to his actions. Usually I try to play the sort of character who wouldn't think twice about shooting you in the head if it suited his interests, but wouldn't just kill you just to show how evil he is, that sort of thing is bad for business, after all, but in many games, it seems that if you want to be an evil character, you have to be evil for the sake of being evil. The game might end up considering the sort of evil character I'd make good, or at most, neutral due to lack of options in this area.
In New Vegas, though, the main difficulty of playing an evil character seems to be that lots of enemies give karma when you kill them. I guess the logic behind this is that these tend to be people like the Fiends, and killing them would be doing the world a favor, but the fact is that the game can't tell if you're going out of your way to risk your life in order to make the wasteland a safer place for everyone, or just defending yourself, and since the characters who give you karma tend to be ones who attack you on sight, you may well end up killing them just to defend yourself, whether you're good or bad. Not only does this make it hard for players to be evil because after they lose lots of karma due to stealing or murdering, they'll just end up earning it back due to killing raiders. Plus, it comes off as kind of messed up when you consider that what the game is trying to tell us seems to be that running is what an evil or neautral person would do if he was attacked by someone.
At least in Fallout 3 the karma wells required you to pay some sort of price by donating caps or water. In New Vegas, you can actually get paid for killing enemies you get karma for killing because you can loot them and sell the loot. And it was purely the player's choice whether you'd donate caps or water, in New Vegas, raiders don't on the other hand don't exactly ask before trying to kill you.