Can we get a companion "don't attack unless attacked&#34

Post » Sun Mar 06, 2011 12:53 pm

Some really good points, people. I just hope the developers take notice and implement something like this in a future patch. Maybe a talented modder could do the same. Either way, we win! :D
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Kahli St Dennis
 
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Post » Sun Mar 06, 2011 5:20 pm

Yeah, as soon as enemies become "cautious" the companions start attacking them.
Which is very VERY annoying when Sneaking.
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Jodie Bardgett
 
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Post » Sun Mar 06, 2011 8:35 pm

I was underwhelmed by Obsidian's 'revamp" of the companion system.
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no_excuse
 
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Post » Sun Mar 06, 2011 11:41 am

Nothing like sneaking around Quarry Junction with Veronica, lining up a shot on a Deathclaw with the AMR, and then hearing the pop-pop-pop of her highly ineffective 10mm pistol giving our position away. And yes, I'd given her a laser rifle but she always goes back to the peashooter.


10mm pistol? I've given her every weapon I've come across and no matter what - she doesn't use it. She justs uses that damn power fist all the time in my game.. and no matter how I set her to enemies (passive, aggressive, wait) that doesn't matter either, if she spots them before me, she's gone like Rambolina..
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mishionary
 
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Post » Sun Mar 06, 2011 9:22 pm

I vote yes... The companion wheel is pathetically underpowered (other than to instantly heal companions via stimpaks in hardcoe mode)... Why wouldn't such a highly touted new feature NOT include such a stalwart option of squad control as "ATTACK ONLY WHEN ATTACKED"?



I agree with alot of you, especially with Francis and the thread starter, let's keep this thread where we can see it.
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Sierra Ritsuka
 
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Post » Sun Mar 06, 2011 10:03 pm

Of course, they still need to fix ED-E and those random fights it is always getting into
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Laurenn Doylee
 
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