I'm on my first playthrough and I'm doing it like I did it in all Fallout games - Alone!
It's my FO-playstyle. I've always considered FO as the most perfect solo-RPG. The setting is just perfectly matching with being alone on your way through the wastes.
Believe it or not - even though I must have around a dozen FO2 playthroughs, I never had any companions!
But this time I'm hearing a lot about cool dialogue and interesting companion-related quests - so I'm starting to wonder if I should give it a try...
My question is: Are they worth it?
And this is a question to all you "hardcoe-Roleplayers" out there!
Why? Because athmosphere is very important to me and I need to know if the Pros are exceeding all the Cons - from an roleplaying perspective.
The fact that somebody is accompaning me alone, is already something which is killing a part of the "Lonely Wasteland Wanderer" feeling for me.
Besides that, if in many situations (especially combat), your companions act stupidly (which most NPCs in non specially party-based games do), it agains ruins a lot of the athmosphere.
And, on top of that, if the companions are making the game way to easy (combat-wise), it would be the next killer...
So - once again - the question:
Do I miss out a lot of remarkable moments, if I simply ignore all possible companions?
Are the quests related to them worth all the negative aspects?
Or is there maybe the possibility of a compromise?
Is it possible to recruit them, then immediately do their special quests and then kick them out? Or is it necessary to, at first, stay a while with them before their quests are accessible (giving them time to gain trust etc - which is more "realistic" RPG-wise, but also more annoying in regards to the negative aspects of companions)?
As a "hardcoe" roleplayer with special focus on the Lonely Wanderer athmosphere:
Should I give it a try - or stick to my longtime FO playstyle and simply ignore them?
Thanks!
