heyo..
i run with
s 6
p 6
e 5 (up to six at L2 with intense training)
c 3
i 9
a 6
l 5
i have run this exclusively and find (for me) its the best way to go. I usually take "good natured" and something that affects my play. ie. for my Sniper play through.. I went natured and trig dicipline. it's also important to realize that I most always leave the companions at home unless i need to mule some stashes. i dont like that companions AI allows them to basically do whatever the fug they want when they want. more trouble than what its worth and you still get their perks even when you park them somewhere. charisma is mainly only necessary for your companions strength.
as for my initial tags. I always go with Speech, Repair and my offensive, ie.. guns, melee, unarmed, EW.
as to the high Int.. (debate). as far as I am concerned having 2.5 sp for 29 levels is WELL worth it. 60+ points I use for sneak (or whatever).. +books can nearly get you close to a 4th max or 5th for a skill that doesnt need to be maxed .. ie. sneak, lockpick, backup melee/unarmed.. ect.
6 str. get you most all guns, a decent carry start and breaks you into most all perk rqs.
6 perc. allows for perk rqs.
6 end, allows for most all perk rqs, and 6 implants. (+1 if you plant end itself)
3 char. I have had absolutely ZERO issues with low char as long as I focus on upping speech and good natured helps at the start. also.. as mentioned above.. i dont use companions on the front line
6 agility. Most all per reqs. (i would like this to be higher though but meh)
5.Luck. As a sniper.. boons beret, implant, inherent crit % with rifles, finesse perk, ect.. my god it's overkill to have 10 luck unless you like to gamble as far as i'm concerned. At 6 luck i have no issues with crits.. lol.
as for the perks i choose.. mostly defense at this time. it is a well known (proven) fact that many of the perks that effect guns either don't work as intended, are bugged.. or simply don't work at all. primarily perks that effect VATS and accuracy. I have had no issue with melee or defense type perks imo.
perks that i usually always get:
intense training at L2.. for +1 end.
hand loader
toughness
jury rig
stone wall
finesse
comprehension
educated
adamantium skeleton
the rest depending on what i play, guns/melee/pasive.. ect.
this is what i feel comfortable with.. probably not the best. but best enough for me.

cheers
d