One add-on idea I've had was the return of the Dart gun, But without using a Radscorpion gland to create it. Instead it can shoot standard darts after that've been poisoned by using the campfire recipies. This way those who prefer using ranged weapons can have more fun with the poison recipies.
The second I'd like to see is a shield (Old riot shield or maybe just a hunk of metal with hand holds) for single handed weapons like Pistols or Melee weapons like Machete's.
the other Idea I've had was another location with either Elder Scrolls mentions/encounter/Full blown Side story. Of course Bethesda would need to OK it but i think the side mission might be worth it.
Option 1 Mention) The player stumbles across a dalapidated science facility. Among the wreckage are a few computers still in working condition.
the deeper the player goes into the building the more information they find about an experimental dimensional rift making machine scientiks were working on.
The final entry mentions a man in heavy armor coming through asking "Where in Tamriel." he is.
There will be a few locked computers and doors. A few boxes with some randomized supplies and junk and possiply something Tamriel-ish like a clannafer claw or Bloodgrass or something.
Option 2 Encounter) Same as the above but upon approching the site of the building player finds an Imperial Legionnare fighting any random Tamriel creature.
Of course the player can help or hinder, But should the Legionarre happen to die perhaps there could be some kind of Tamriel armor or weapon.
If player decides to talk then speech options take place about how he's from a different land and wonders if he's in on one of the planes of Oblivion yada yada yada.
In the end there could be a new companion in the knight if you play your cards right (Horrible joke i know).
Option 3 Story)Same as option one and two but Caesar/ NCR asks the player to investigate the building after noticing energy spikes from it's location.
Troops are already spread thin so the player is asked to go since they seem to be able to take care of themself.
Of course the player can decline but where would the fun in that be? The player finds computers refering to a dimensional rift experiment that shows promise. A few failed attemts at the experiment and finally after talking about "Option one" the player reads about the radiation from the bombs killing off the scientists inside or turning them into ghouls.
Upon finally arriving at the machine the rift flickers and allows a Tamreal knight to crossover into the Mojave.
After a short confrontation The player agrees to follow the knight. If the player has a follower at the time (Preferably Arcade Gannon. All robotic followers would have to stay behind as well) they could be asked to stay behind and "Watch the machine for fluxuations".
At which the follower might suggest the player leave their guns in the Mojave (Sneak check for pistols) As soon as the player goes through the "Oblivion Gate" it closes immediatley until Tamriel has been investigated a bit,
but opens and closes periodicaly (Unless Arcade is at the helm, in which it will remain open.)
The player will have to sweep the city/area/country and report back after a certain amount of confronations.
The player can use the shops and purchase melee weapons of all types (Possibly even a bow and arrow), Purchaceable poisons (Since Melee would be the prefered medium in Tamriel), Armor, clothing, food, survival recipes
(and wonderful Hairstyles that can be brought back to Sergio in the Kings HQ).
The player would be questioned about their strange weapons and attire/armor unless they wear/use Tamrealian items. After a while the two worlds could cross over to each other.
Claymores and Greatswords start circulating through out Casears legion (Who later finds out about the rift and begin invading.)
the player wouldn't be able to take their weapons with them (save for sneak checks) which of course would be seen as some kind of deadra magic in town but in the field anything goes.
But anyway there would have to be some kind of quick battles and encounters until the first portion of the quest is achieved and the portal re-opens allowing the player to report back to their respctive faction.
Speech checks, barter checks, hell maybe even a house to buy to store equiptment, cook, rest, repair.
the player would have to deal with encounters, forts, caves, that could include Ghouls (Roamers glowing ones and reavers) co-existing with zombies, skeletons And liches.
Super Mutants with Ogres, Raiders, Mauraders and Bandits working together, Wild dogs and timber wolfs creating packs, Deathclaws and Minotaurs that see similarities in each other.
Not to metion having to deal with ancient magic and traps while fighting Bandit hedge wizards with a chainsaw, Necromancers with a super sledge, Vampires with a 9mm.
On that note Silver bullets could be a new ammo type by melting down silver cups or plates at camp fires and bringing it back to the Mojave to create the bullets for the pistols.
Option 3 Scenario 1 (Siding with the NCR or House or Independant) A general of the NCR has been reciving reports of energy spikes coming from an old building in the mojave wastes.
The location is marked on the players map and is asked to deal with the problem. After looking for a bit and saving the immediate town the from it's threat the player notices a few people in Roman battle raiments that don't quite fit in Tamreal.
As mentioned above the follower watching the gate would need to be saved and the portal brought back under player's (NCR) control to keep Caersars legionarres from wiping out Tamreal's legionarres (Or side with Caesar and persue Scenario 2). The appearance of Caesar's boys allows the player to bring their guns.
Ceasars boys would be using Melee class weapons at first until the player is recognized. One of Ceasars boys authorizes Guns prematurly to deal with the player.
Tamrealians have to be convinced to ally with the NCR and begin pushing Caesar's boys back until the final fight between the player and one of Ceasar's generals, or Caesar himself if the player has yet to kill him.
In the end when it is time for the player to make a chioce to destroy the machine and close the portal forever leaving tamreal to it's own devices, or to leave the portal in the "Open" postion allowing the player to travel to and from Tamreal at the risk of allowing more mutations and legionnares access.
If sided with the NCR, or atleast on good terms with them the player could convice an NCR officer to guard the old facility while allowing scientist to fix the place up to keep the machine operational (Or to ensure no one ever uses it again).
If the player decideds to keep the machine operational the NCR may be persuaded to "Recruit" a few inhabitants of Tamreil to help fight for the Mojave's fate.
The races of Tamreal begin co-mingling with the humans of the wasteland and some races are given uniforms and modern weaponry after a bit of boot camp at Camp Golf under command of "The Misfits", while others are allowed to wander the Mojave (And vice versa) until the two worlds are eventualy absorbed into each other.
Otion 3 Scenario 2 (Sided with ceasar) Ceasar has found the facility and marked it on the player's map. He wants to know what exactly is in that portal but doesn't want to use any of his brave warriors (Or males if the player is female) since they are spread thin fighting the NCR. He want's the player to enter the portal and learn as much as possible and then report back.
The player reports back (or doesn't) and describes a world ripe for the taking. A place where Caesar can easily take over with automatic weapons. Of course Ceasar will want to prove his superiority by wanting to take over using his warrior's melee skills first and once they have overpowered the Tamriel inhabitants with their own weapons he will then introduce guns.
The player will be hostile with every city and group (except the Dark Hand) until they have been pacified and forced to cooperate (Stores re-open to the player). The more the player takes the more legionares caesar has to send to occupy the towns, and the more the NCR begins to take notice and eventually figures out where the legionares are going.
The NCR takes control of the facility and the player must re-take the facility (Or Side with the NCR and persue Scenario 1).
Once every town has been taken the Guild resistors flee the city and organize themselves with the NCR that are still inside Tamriel in order to take back their world from the player (Caesar).
Once Tamrial is taken over, Ceasar (or his successor) decideds to allow the Dark Hand into his ranks after destroying the other guilds.
And since Ceasar tends to cross breed people, Dark elfves, orcs, High Elves and the like begin showing up all over the area's where the Legion is concetrated As he begins breeding the ultimate soldiers for his legion.
This is of course my mind at work so you can read between the lines and run it through the filters or whatever. And before claiming that the whole idea is impracticle remember that the "Wild Wastland" trait was created to filter things like this from people that take gaming a little too seriously.
If people don't like the idea they don't have to download it, but I assure you I'm not the only person that has thought of this, i just had the idea to actully send it in with some kind of storyline attach to show how long I've been thinking of this (since FO3). Bethesda will have to give the go-ahead of course.
Thank you for your time and I look forward to hearing back from you even if it's to decline the idea. At least I'll have known it was looked at and considered.
Please let me know what you all think.
Sincerily,
Senior Airmen David Shassetz
United States Air Force.
