yup, though it should be noted there are MANY mods out there that move them to explosives if you're looking for some balance.
Balance? Holy crap, if you move them from energy then energy is even worse! I did an explosives playthrough, and while keeping stocked with ammo and trying not to blow my own legs off were somewhat problematic, the weapons worked just fine. Tiered competently enough, with end game weapons more than a match for whatever I came accross.
I just started an energy weapons PC yesterday. (I know, but I was just too impatient to wait for any fixes a patch would bring) And they thoroughly svck. Thank god I got the Incinerator in the
or I'd have NOTHING to use against any enemies with a DT over 0. I'm going to have to rush my way up to Vegas, pick up the uniques on the way and get to the Silver Rush as fast as I can just to make this even remotely plausible from a gameplay stand point, and consequently killing it from a role-playing stand point.
I was the most vociferous of us resisting Josh putting flame weapons in with energy. Now that I know how badly he screwed up energy, I'm glad he left them there.
-Gunny out.