Granted, I have found 102 locations so far and I tend to explore every nook and cranny, something not every player does. However, I just think that they could have been added in a more useful for everyone way.
One way might have been to tie-in mods with the Repair skill (I know I know, it's already very useful as it is) so that at 45 you can use a larger magazine mod, at 75 you get a scope mod, at 90 you get +DAM mod etc.. maybe add a component requirement like conductors, scrap metal etc.
Sure, you can just park your butt in front of a merchant and wait 70 some hours repeatedly, but that breaks immersion, isn't very fun and you don't always have the caps for it. Plus, it's always Sunday on the Xbox 360 (due to a bug) when you load your game, so merchant inventories are screwy.
I think there's isn't always enough incentive to use the regular modded weapons, the rare versions are a bit too superior sometimes.
Lastly.. I think that melee weapons could have really used some mod-lovin'. Spikes/blades on a baseball bat anyone?
