[Beta]EVE from FO3 Officially comes to New Vegas!

Post » Thu Jun 02, 2011 2:45 am

EVE : FNV has gone public beta!


Current Features:

  • All laser weapons (except tri-beam so far) have new unique beams. (Befitting of their type)
  • All lasers have new unique (modulating) muzzleflashes. You Won't get the same size every shot either!
  • All lasers have new Unique impact visual FX (even PARALLAX mapped for metal, ground, and wood!)
  • Red lasers have 12 crit kills, including some FX specific to humanoids. (NEW! not from EVE:FO3! These are far beyond that old shabby stuff)
  • All bullet weps have new impact visual FX for hitting water.
  • Some lootable static containers have been animated (Cash Register, Dufflebag, Grave, Garbage Can). With OPEN/CLOSE animations now!!
  • Water splash has new visual for being/item going into the water.
  • Laser Rifle has the ultimate textures and new mesh. The very ultimate.
  • Laser Rifle has insanely cool animated modulating laser-grid IronSights. Yep. You heard me. Animated modulating laser-grid.
  • All MicroFusion Cell weaponry will drop 'drained MFcell' onto the ground upon reloading. (And subsequently picked up and use at workbench)


EVE's Goal:
EVE is no longer restricted to just "Energy Weapon". Ooh no no no.
EVE will enhance ALL THINGS visual about FNV. Including bullet weapons, explosions, and Havok.
Some things to come in EVE's future are: Custom unique explosions for every instance, no more duplicates (such as how there are over 3 dozen things that all share the lame GrenadeFragExplosion, no more of that crap). Bullet weapon blood streams impacts (finished). Bullet weapon wood/stone/dirt/ new impact FX (and wood/stone/dirt debris that STAYS on the ground for a while! incredible!) (finished). Wildlife for FNV such as rabbits, chameleons, frogs, birds, fish, and small insects added for aesthetic effect and immersion. Countless crit kills for nearly all types of weapons(yes that included Guass, HoloRifle, and Sniper Rifles and some shotguns). WMK's that can be added or taken off on the fly as well as raised the limit from 3 to 5.(finished)
And much much more!

What you'll need:
To get started, grab this.
http://www.mirrorcreator.com/files/1CQ8KDOS/EVE_BETA.7z_links
and
http://www.mirrorcreator.com/files/KHUHD9JH/textures.rar_links
and finally an UPDATE today
http://www.mirrorcreator.com/files/0NTB35RK/Update1.rar_links
and install them in the order I posted them.

Today's update features:

* Laser Rifle impact glass fix
* New names on Ashpile variants
* MicroFusion Cell powered weapons will DROP the cell on the ground when reloading!!!!
* 4 new crit kills (means 12 total) for Red Laser weps
* Oh and try out the laser rifle (Player.additem 4336 1 ) in IronSights!!!
Hope your jaw doesnt break when it hits the floor.

What YOU can do!:
Screenshots (for many reasons), post your system specs. Lemme know your load order (optional).
Make suggestions about future cool features you'd like to see.
Such as... the vents on the laser rifle will smoke/spark when the weapon's health reaches 10% or less. (future update FYI).
Or ... Grenades can be modded at workbench with Microfusion cells and Electronic Parts and Tape to create cluster grenades that spawn little energy balls that explode which spawn more for a 3-staged plasma grenade explosion.
Or any other wild ideas your tiny mind comes up with.

Frequently Asked Questions:
  • I thought EVE was going to stand for Epic Visual Enhancement?
  • Hey where's the cool blood stream FX you showed us?
  • What popular mods will EVE be compatible with?
  • Will EVE be File Of The Year?
  • How do you make all this cool stuff?
  • Will you do stat changes?
  • Can you add XXXX mod to EVE?
  • How many different versions of EVE will there be?
  • When will EVE be on Nexus?


Answers to your little inquiries:
  • Epic is far overused these days. Epoch? Elaborate? Ethereal? shut up
  • You think i'll just HAND that out? It will be released in the future, under certain circumstances.
  • EVE is SPECIFICALLY designed to work well with WME and Ojo Bueno: Lovely Lootables. How can I promise this? Well because those two mod authors are helping out with certain EVE things.
  • Your damn right.
  • Growing up on Disney Movies, I have quite the imagination :P
  • FOV is the only "stat change" i will do, and that is because its a VISUAL change. The "V" in EVE still means VISUAL!
  • Probably not. But if I do, it may end up via WildWasteland perk, or a seperate addon.
  • maybe 4. EVE (standard), EVE Nerfed (low res textures, less FX), EVE low res (low res textures). And a version that adds NEW weapons via WildWasteland and such.
  • As soon as the current 12 laser deaths are merged onto the other laser weapons, and I at least finish the WMK's for the laser Rifle.


Some teaser screenshots:

http://newvegasnexus.com/imageshare/images/1026866-1305987628.jpg (Blood FX : Unreleased)
http://www.newvegasnexus.com/imageshare/images/1026866-1301754015.jpg (water FX)
http://i53.tinypic.com/x29q8h.jpg (recharger Rifle)
http://i52.tinypic.com/4h8ah5.jpg (tribeam)
http://i52.tinypic.com/2illnaq.jpg (recharger)
http://i53.tinypic.com/2eq3zgp.jpg (AER14Prototype)
http://i51.tinypic.com/s18c44.jpg (pewpew)
http://i55.tinypic.com/35avyuq.jpg (Laser RCW)
http://i53.tinypic.com/1xg0m.jpg (Laser Pistol)
http://i54.tinypic.com/160wjkj.jpg (Laser Rifle)
http://www.newvegasnexus.com/imageshare/images/1026866-1299694773.jpg (LaserGatling promo pic)

*** Attention, all of these screenshots are outdated. Most of the FX actually found in the EVE public beta are far better than what you see here ***

Facts:
* EVE's total production time is less than 50 hours (less than 10 days working on it)
* EVE uses NO ASSETS from EVE for FO3. Because they are not high quality enough.
* EVE will have little to NO impact on your FPS (Tested on a 4 year old laptop, didn't shave off a single FPS)
* TURN OFF MULTISAMPLING DARNIT!! Multisampling RUINS crit kill FX because you won't see them incinerating (do so in the FNV Launcher)
* I'm not dead, I'm very much alive.
* EVE's textures/effects folder contains over 200 textures. Do.Not.Touch.Or.Move.Any.Of.Them. because they ARE/WILL BE used.
and no, you may not use any of the assets found in EVE FNV Public Beta for your own released mods, no matter how supreme or awesome they may be. Perhaps after EVE hits Nexus I may consider some permissions, but most likely I would prefer you make a CP (Compatibility Patch) to EVE.

Oh and NO this modification has absolutely nothing to do with that tiny "EVE 900" mod that is out there. Who know's why that mod is called EVE, or has '900' after it. Nor do I personally care. So for the love of God please under no circumstances mention the OTHER EVE mod here.
User avatar
Robert Jr
 
Posts: 3447
Joined: Fri Nov 23, 2007 7:49 pm

Post » Wed Jun 01, 2011 4:54 pm

Awesome.
User avatar
Mark Churchman
 
Posts: 3363
Joined: Sun Aug 05, 2007 5:58 am

Post » Wed Jun 01, 2011 6:53 pm

:celebration: Just in time to start my EW character too! Someone must like me :D
User avatar
Matt Gammond
 
Posts: 3410
Joined: Mon Jul 02, 2007 2:38 pm

Post » Thu Jun 02, 2011 6:04 am

Awesome.

My friend... I'm so sorry but EVE will not be compatible with "Meltdown Medley".
Mostly because as you can naturally assume, EVE will most certainly overhaul the Meltdown Perk in many ways.
But if its any consolation, I'll keep enjoying your mod up until the time EVE alters the perk!
User avatar
Horse gal smithe
 
Posts: 3302
Joined: Wed Jul 05, 2006 9:23 pm

Post » Wed Jun 01, 2011 10:52 pm

:celebration: Just in time to start my EW character too! Someone must like me :D

Perfect timing indeed! I hope the amount of visual goodness EVE adds will keep your character an EW faithful enthusiast :)
User avatar
Eliza Potter
 
Posts: 3481
Joined: Mon Mar 05, 2007 3:20 am

Post » Thu Jun 02, 2011 4:00 am

YAY... loved EVE in FO3 always gave my mad scientist a sense of purpose andf with my next NV chracter being a mad scientist for old world blues, EVE will give him another purpose.

Only downside I can see is it will make the DLC EWs look crap incomparison to EVES awsomeness
User avatar
Rachie Stout
 
Posts: 3480
Joined: Sun Jun 25, 2006 2:19 pm

Post » Wed Jun 01, 2011 5:52 pm

YAY... loved EVE in FO3 always gave my mad scientist a sense of purpose andf with my next NV chracter being a mad scientist for old world blues, EVE will give him another purpose.

Only downside I can see is it will make the DLC EWs look crap incomparison to EVES awsomeness

EVE's release comes at a perfect time. We are in the midst of cool DLC's coming out!
Certainly EVE will touch on those soon. No worries.
(although anyone who knows their way around FNVedit could probably get EVE's stuff working in the DLC weapons. )
User avatar
sarah taylor
 
Posts: 3490
Joined: Thu Nov 16, 2006 3:36 pm

Post » Wed Jun 01, 2011 11:12 pm

Since you're modifying the laser rifle how will this play along with mods like WMX? The effects look great btw :)
User avatar
Ron
 
Posts: 3408
Joined: Tue Jan 16, 2007 4:34 am

Post » Thu Jun 02, 2011 9:03 am

Since you're modifying the laser rifle how will this play along with mods like WMX? The effects look great btw :)

1) as you can see from the EVE beta's laser rifle, EVE's meshes, textures, and WMK's are unrivaled.
2) I never mentioned WMX, I mentioned WME. So i'll just leave it at that.

Jonnyeah and I are working hard together to ensure 100% compatiblity between EVE and WMK. He's quite handy with FNVedit (whereas I cannot even open it...) as well as noticing my mistakes and tweaking my work to perfection. So as you can imagine, a WJS + Jonnyeah collaberation is going to be nothing short of flawlessly gorgeous.

Sorry bro, I guess you were gonna find out sooner or later, but the fact of the matter is: If you want the astounding glory of EVE, as well as a good WMK mod, you'll have to use WME om conjunction with EVE.

Vivaaaaaaaaaa las vegas!!
User avatar
Hearts
 
Posts: 3306
Joined: Sat Oct 20, 2007 1:26 am

Post » Thu Jun 02, 2011 4:09 am

The Laser Rifle mods are from the unmodded game, i don't think Antistar changed them visually, so they'll work fine. (and tested it to make sure, with AER-14 too)

And i'll stick with WMX, thank you very much. I need my AA-12 with FRAG-12 ammo and Walther 2000 :hehe:
User avatar
Marnesia Steele
 
Posts: 3398
Joined: Thu Aug 09, 2007 10:11 pm

Post » Thu Jun 02, 2011 6:55 am

The Laser Rifle mods are from the unmodded game, i don't think Antistar changed them visually, so they'll work fine. (and tested it to make sure, with AER-14 too)
And i'll stick with WMX, thank you very much. I need my AA-12 with FRAG-12 ammo and Walther 2000 :hehe:

Different texture paths. Trust me, it WILL conflict. If not now, then in the the future.
If you wanna use WMX with EVE you can pick up FNVedit :) your choice.Good lucky buddy
User avatar
Rachie Stout
 
Posts: 3480
Joined: Sun Jun 25, 2006 2:19 pm

Post » Wed Jun 01, 2011 10:03 pm

Well, reading the OP again,
Laser Rifle has insanely cool animated modulating laser-grid IronSights.

this indeed doesn't show up. Only WMX's static iron sights :shrug: Though the sharper texture does.
User avatar
Laurenn Doylee
 
Posts: 3427
Joined: Sun Dec 03, 2006 11:48 am


Return to Fallout: New Vegas