Monster or Critter issue in my mod.

Post » Thu May 19, 2011 1:19 am

Hi, I have just created a mod which I had used the swampfolks from Fallout 3 DLC Point lookout in New Vegas.

I have successfully transfer the art and things in the Plugin.

So now I am trying to get the monster to work properly in the game itself, and it is there I had hit a snag.

I am trying to test the monsters, by placing them directly into the Gameworld itself in Goodspring, so when I start the game, they will attack me immediately with the range weapon they are equipped with.

However, instead of attacking me, they just stood there, and I have tried a range of different A.I configuration. It is not working. Can anyone suggest the solution which may help?

In the "Traits" of the critter's Plugin profile I have

Creature type = Super-mutant
Weapon List = SupermutantWeapons
Combatstyle = CCSupermuntantGun

I was hoping if I can get them to attack me and if they should function as they did, instead of standing there and stay frozen, I can insert them into the random encounters to make life in the New Vegas more interesting.
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Undisclosed Desires
 
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Post » Wed May 18, 2011 7:24 pm

Odd, post some screens of the various creature tabs from the GECK.
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Farrah Barry
 
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Post » Wed May 18, 2011 7:10 pm

"various creature tabs", please elaborate what you mean here.

I have a screen shot of in game what the monster are doing.. they are just standing there.. begging to be shot at which my companion unload a Lewis machine gun on them. Err.. how do you post screen shot on this forum?
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Rudi Carter
 
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Post » Thu May 19, 2011 12:07 am

Like... the tabs on the Creature form.
Also you just put them somewhere like imageshack and link them.
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SEXY QUEEN
 
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