well I'm trying something a little different here. I'm aiming to get a series of static objects to 'face' the player. Now I'm not entirely such the logical way to go about this.
Any suggestions? Have mulled over setAngle and getAngle on both player and object, but not having much luck.
The code I'm using falls into a doOnce statement;
set angle to myObject.GetAngle Z + myObject.GetHeadingAngle player myObject.SetAngle Z angle
Thanks.
NB. Do they have to be movable static objects to be able to do this?
Kris
