problem with Classic Fallout Weapons

Post » Thu May 19, 2011 6:14 am

Hey guys. I have CFWNV and I followed all the instructions, but there's a problem. See, when I have for example an M1 Garand, I can't use ammo for it. I'm able to fire it (sort of, it makes the firing animation and the sound, but no shells fly out of the ejection port and when I try to reload it puts the gun away). I see NPC's with the guns and ammo in their inventories but they don't fire them. I think it's a problem with CaliberX but I dunno. anyone have any experience with this? here's my load order.

FalloutNV.esm
HonestHearts.esm
CaravanPack.esm
FNVToolkit.esm
Military NV Backpacks.esm
Primary Needs HUD.esm
IWS-Core.esm
AWorldOfPain(Preview).esm
More Perks.esm
CFWNV.esm
Caliber.esm
AWorldOfPain(Preview)LowLoot.esm
nVamp - Very Voracious Vermin.esm
DarNifiedUINV.esp
Purge Cell Buffers.esp
RMPipboy.esp
removechal.esp
EDTraitsAndPerks.esp
IIWR 2.0.3.esp
NV Interiors - El Ray Motel.esp
NV Interiors - West Vegas Fringe.esp
NV Interiors - Cottonwood Cove.esp
Portable Tent.esp
Expensive3.esp
NVWastelandUnlocked.esp
Arwen_NV_Realism_Core.esp
Arwen_NV_Hard-Core.esp
JoeCobbIsFiend.esp
weapon skill.esp
hardercore_wealth.esp
Sensible Dismerment.esp
OverTheShoulder.esp
Goodsprings Filler.esp
NewVegasBounties.esp
More Perks.esp
More Perks Update.esp
Desaturated Cateye.esp
IWS-Core-Patrols.esp
IWS-Core-Guards.esp
IWS-Core-Civilians.esp
IWS-AS-MedSpawns.esp
PortableCampsite.esp
RealisticWeaponNames.esp
Slightly More hardcoe hardcoe Mode.esp
Sprint Mod.esp
CFWNVOptionalTweaker.esp
DoubleBarrelShotgunII.esp
CaravanShotgunReplacer.esp
Stealthboy Recipe.esp
MOD.Weapon.10mmTacticalSMG.esp
Moddable Unique Weps.esp
Throwing Ninja's Weapon.esp
COD4Weapons.esp
DanWessonPPC.esp
Military NV Backpacks - BumBagUseSlot1.esp
Military NV Backpacks - No Straps.esp
w44Satchels.esp
1PipboyPDA.esp
BetterRepairKits2.esp
T3T_MiscItemIconsNV.esp
Closer To Fallout - True Threshold.esp
GrenadeHotkey.esp
PipBoyLight.esp
WeaponModsixpanded.esp
DN More Lights.esp
Fellout.esp
Interior Lighting Overhaul-Realistic.esp
PipLantern.esp
nVamp - Very Voracious Vermin.esp
nVamp - Effects Override.esp
XP Sound.esp
CaliberX_Ammo_Update_1dot3.esp

Total active plugins: 72
Total plugins: 92
User avatar
Robyn Lena
 
Posts: 3338
Joined: Mon Jan 01, 2007 6:17 am

Post » Thu May 19, 2011 4:26 am

I'm not sure CFWNV, Caliber, nVamp, and Arwen's are compatible. Arwen's is an overhaul mod, and makes changes across the board, including to weapons and weapon effects (such as her blast, whack, etc). Arwen's also includes a feature to handle threshold, rendering True Threshold redundant (which may cause other problems right there).
User avatar
Prue
 
Posts: 3425
Joined: Sun Feb 11, 2007 4:27 am

Post » Thu May 19, 2011 3:22 am

As a test, i deactivated all my mods except CFWNV and I still wasn't able to use the guns. I dunno what could have happened, I mean I'm pretty sure I followed everything to a tee.
User avatar
Skrapp Stephens
 
Posts: 3350
Joined: Mon Aug 06, 2007 5:04 am

Post » Thu May 19, 2011 6:42 am

CFWNV requires CaliberX, which must be installed first, and then CFWNV is installed, with it's own custom CaliberX stuff. With just those installed, it should work perfectly.
User avatar
Victor Oropeza
 
Posts: 3362
Joined: Sun Aug 12, 2007 4:23 pm

Post » Thu May 19, 2011 9:45 am

I had CaliberX too, why it doesn't work I dunno. Maybe it's because I didn't FOMOD them. Trying that now, will report back.
User avatar
casey macmillan
 
Posts: 3474
Joined: Fri Feb 09, 2007 7:37 pm

Post » Thu May 19, 2011 4:09 pm

Okay, it works now. Thanks for the responses though. I just had to FOMOD them, which I stupidly didn't do.
User avatar
Sian Ennis
 
Posts: 3362
Joined: Wed Nov 08, 2006 11:46 am


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