Serverconfig isnt working as expected

Post » Sat Jun 11, 2011 11:52 am

Hi :)
Since the last serverpatch we are finally able to host a server without crashes.
But we have still problems.
I want 16 Slots for human players, no bots, FF ON and objective mode.
This is what we get:
The server allows only 8 human players, the rest is filled up with bots up to 16 slots
FF is OFF
a challengemap is running after some objective maps

The config:




//Max players
//This seems to be broken, I think?
si_maxPlayers 16

applyServerConfig custom

//Amount of players required to start a match
si_minPlayers 2

//Game Rules
//si_rules sdGameRulesStopWatch
//si_rules sdGameRulesObjective
//si_rules sdGameRulesChallenge
//si_rules sdGameRulesCampaign
si_rules sdGameRulesObjective

//Max players per team
si_maxTeamSize 8

//max HUMAN players
si_maxPlayersHuman 16

//Server Configuration
//Standard
//Advanced
//Competition
//Old Skool
//Custom


//ADMINSettings
net_serverRemoteConsolePassword "password"
//net_clientRemoteConsoleAddress 88.198.45.242
//net_clientRemoteConsolePassword "password"

//Set the name of your server
si_name "*Rush*Date the Medic www.clan-rush.net"

//Password your server?
//0 = No
//1 = Yes
si_needpass 0

//Password for your server - si_needpass NEEDS to be set to 1!
//g_password "mylongpassword"

//Set the play mode
//si_playmode 0 = solo
//si_playmode 1 = Co-op
//si_playmode 2 = versus
si_playmode 2

//Allow server to be borrowed by players who are using matchmaking service?
//This will allow the match making service to use your server when it is empy!
net_allowServerHijacking 0

//Set who can join your server
//0 = SOLO
//1 = INVITE ONLY
//2 = FRIENDS & INVITES
//3 = EVERYONE
si_onlineMode 3

//Friendly fire
//0 = Off
//1 = On
si_teamDamage 1

//Enable spectating
//0 = Off
//1 = On
si_spectators 1

//Server time limit
si_timelimit 30

//Set if players can only join the smaller size team
//0 = Off
//1 = On
si_teamForceBalance 1

//Diable Voting?
//0 = Off
//1 = On
si_disableVoting 0

//Bot Difficulty
//-1 = ANY
//0 = EASY
//1 = NORMAL
//2 = HARD
si_botDifficulty -1

//Percentage of players that need to ready up to start a match
si_readyPercent 20

//Allow players to spawn and play during warm-up period
//0 = Off
//1 = On
si_warmupSpawn 1

//Rim lighting tints on enemies
//0 = Off
//1 = On
si_enemyTintEnabled 1

//Enable rank restrictons
//0 = Off
//1 = On
si_rankRestricted 0

//Restrict player ranks
//si_maxRank 0 = Rank 1 players only
//si_maxRank 1 = Rank 1 and 2 players only
//si_maxRank 2 = Rank 1, 2 and 3 players only
//si_maxRank 3 = Rank 1, 2, 3 and 4 players only
//si_maxRank 4 = All player ranks can join
si_maxRank 4

//////////////////////////////////////// /////////
//ONLY ENABLE ONE MAP ROTATION - FIXED OR VOTE!//
//////////////////////////////////////// /////////

//Maprotation - FIXED!
//The server will run the below maps in the order listed.
g_mapRotationFixed "mp/aquarium,mp/ccity,mp/reactor,mp /refuel,mp/resort,mp/sectow,mp/shipyard, mp/terminal"

//Maprotation - VOTE!
//Server will allow the players to vote which map to play at the end of each round! They can ONLY choose from the maps listed below!
//g_mapRotationVote "mp/aquarium,mp/ccity,mp/reactor,mp /refuel,mp/resort,mp/sectow,mp/shipyard, mp/terminal"

//SPAWN SERVER (Start Server with map aquarium)
spawnServer mp/reactor.entities



And there is another problem: Im not able to get rcon access ingame.
That is what i do:
Joining the server.
open console
type:
net_clientRemoteConsolePassword password
Enter and nothing happens.
I cannot kick anybody.


Any Ideas? :/
User avatar
Alessandra Botham
 
Posts: 3440
Joined: Mon Nov 13, 2006 6:27 pm

Post » Sat Jun 11, 2011 11:41 am

This is what we get:
The server allows only 8 human players, the rest is filled up with bots up to 16 slots
FF is OFF
a challengemap is running after some objective maps

The server is getting hijacked for regular gameplay modes.

//Allow server to be borrowed by players who are using matchmaking service?
//This will allow the match making service to use your server when it is empy!
net_allowServerHijacking 0

The correct cvar is: net_serverAllowHijacking
(the first revision of the dedicated server guide had a few errors)


RCON access

The SERVER must set:
net_serverRemoteConsolePassword

The CLIENT must set:
net_clientRemoteConsoleAddress
net_clientRemoteConsolePassword

User avatar
Nichola Haynes
 
Posts: 3457
Joined: Tue Aug 01, 2006 4:54 pm

Post » Sat Jun 11, 2011 3:32 am

Thanks :) It is working now.

Thanks for help.
User avatar
Avril Louise
 
Posts: 3408
Joined: Thu Jun 15, 2006 10:37 pm


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