- Voting Menu: When entering the voting menu, there's a huge empty space on the right of the screen. It would be awesome if it would be used to show a picture of the map on which you are hovering your mouse over because seriously between you and me.. most people have no clue of what most maps are and they just vote on the first map that gets a vote. I alway see people waiting to cast their vote then as soon as I pick something, at least half the players 1-2sec later all vote the same thing. I'm level 19 and I know all maps when I'm in them but I can tell less than 1/4 by their name so must be even worse for lower-level players.
- Map Rotation: It would be pretty neat if in the voting menu we could have a legend on the bottom saying for example (Map written in red was the last played map, the one in blue the current played map, the one in green the last last played map) so people would be more likely to pick new maps rather than have a map rotation always around the same 2-3 maps. Hell I would even make it impossisble (grey out the choice) to vote the map that was just played cause nothing makes me want to leave a server faster than being forced to play twice in a row at the same map!
Weapon improvements:
- Pistols: What's up with the extremly low amount of ammo you have with pistols?! I can clearly see why almost no one use Pistols over SMGs when you see that they have about the same amount of damage, far slower firing rate but the worst of all... like 100 bullet less! I really like the Belgo machine pistol but seriously wtf you want me to do with only 20/40 (60 bullets) compare to a Kross that haves 35/175 (210 Bullets). I'm not saying the pistols should have as much ammo, really not but something like 1 more clip would greatly balance them out and maybe more people would start using them because even thought we gain the knife ability, it doesn't compensate at all for the 150 less bullets. It would also make sense that all pistol equip faster than all smg by default.
- Shotguns: There should be 3 type of shotguns in this game. We already have 1 for the medium body, 1 for the heavy but what about a shotgun for the light body?! The kind of shotgun I would suggest is a sawed off shotgun. It would shoot 2 shells at once then have to reload already so it would be very powerful but it would compensate by having to reload often because of it's 2 shell capacity make it a (hit or miss = kill or die). The light class would be much more fun to play with a shotgun like this because you could get at lethal range much easier than with a medium body but you would still need to be highly skilled because if you miss you have to reload and you die so it would be balanced. I was about to create a thread about it when I seen one that already existed http://www.gamesas.com/index.php?/topic/1198115-shotgun-for-light-body-type/
- Carb 9: It is overall the best weapon or at least SMG and most people do agree as you can see in the thread http://www.gamesas.com/index.php?/topic/1198280-tweaking-the-carb-9/. I used to play all the time with the Gerund AR then I went back in the weapon menu and was highly suprised when I found out that a SMG was that much more powerful than a AR, doesn't make much sense to me. Don't nerf it too much but I don't think it would hurt to nerf the damage of the Carb-9 just a little to balance it better against other smg.
Gameplay improvements:
- Body Type: I think the reason why Splash Damage didn't make it possible to switch your body type in-game is because a whole team could switch to heavy for example during a defense objective making it unbalanced and also that would be more unrealistic. Yes I can deal with this, however seriously... AT THE VERY LEAST make it possible to change ur body type once the map ends without being forced to disconnect ffs! It's extremly dumb having to disconnect from the server and leave ur friends only because you need to change ur body type for the next map.
- Incapacited Enemies: Grenades blowing close enough to an incapacited enemy should finish him off right away. It's really dumb when a nade blow close to an incapacited player and doesn't kill him. Also if possible make it so it kills incapacited enemies faster when you shoot them in the head.
- Interactions: If it's possible it would make life so much better if we could simply HOLD a button and it would start the interaction automaticly whenever possible. I mean if my use key is (F) then holding it would automaticly start planting the HE Charge when I'd get close enough because often for some reasons it doesn't work even if I'm at the right emplacement and I have to spam the key a few time until it starts working so I lose valuable seconds of disarming/hacking/planting...
- Hacking: http://www.gamesas.com/index.php?/topic/1192157-hack-missions-almost-impossible/ will prolly agree on this one... the hacking process is way too slow and don't dare telling me to get even closer as I know this already. It's just so hard/long to hack and enemy engineers can so easily and quickly disarm/remove the hack box that it makes it near impossible for the attacking team to hack the objective most of the time unless the defenders are totaly aweful. Maybe not on all maps but the worst is clearly by far the map (Resort), seriously did you ever see the attackers win the last objective where they have to hack in a room that is RIGHT BESIDE the defenders spawn?! I think attackers win 1/10 if not even less on that part. Takes like 5min to barrely reach 20-25% of hack only to have the box removed within 30sec by enemy engineers then you start all over at 0% and you're sure to lose. What I'd suggest is having a slower box defusing and/or make it so the hack box can hack the objective on it's on even if no operative is beside but slowly so the operative would only serve as making the process faster because the box would already hack on it's on... slooowly rather than not at all. At least we'd stand a chance, mostly on that map.
Brink Settings/Options:
- I find it very dumb that I have to ask why because it should be mandatory in every game but these days it starts being more rare because of those ****** console ports... anyway what I mean is that it's not normal that we need to download a http://www.rush-zone.com/brink/gaming/brink/brinkconfigv1.5/details.html in order to access all the hidden Brink settings that should had been in the in-game options right on day 1 of the launch.
===============================================
Message to Splash Damage:
- Let me first thank you for this very good game. I've bought more Splash Damage games than any other company's game and was a die hard fan of ETQW however I beg you not to make the same mistakes that turned ETQW into a very few played game because it was only accessible to the elite players, new players would all rage quit and wouldn't feel like taking the time to learn the game in order to start having fun. Another thing that really did not help is the total lack of support from you. No wonder the game quickly died... after all these years since day 1 there haven't been any new content/maps at all and the patch to improve the game stopped very quickly after the game launched so the community felt left alone and only the biggest fans would keep playing but even me I have to say that aftere over 2 years no matter how much you love a game, if there's no improvement "patchs" and new content you end up getting sick of it and bored. What I'm asking/suggesting above in this thread is really not too much asked and shouldn't take you months to do, yet it would GREATLY increase the quality of the game and you know what that means? Yes.. MORE SALE and money for you!
