1) It will be Bottlecaps, correct? Or will there be a mix system of Pre-War money/NCR Dollars/Brotherhood Scrips/Legion Denari? If the latter, will there be a floating currency or will it be fix? Will money be dropped by creatures/NPC as well as found in random locations or will you have to trade purely for currency from vendors? Will you be able to 'forge' currency? I.E. Get a Nuka-Cola bottle cap factory running?
I'm assuming Bottlecaps will be the main (possibly only?) currency, if there are others then it would be fixed. I think multiple currencies would be cool, espcially if they could float but I understand the difficulty of probably implenting that and the likely gaming of any such system via speculation and the like.
2) Banking: Will the be guild/clan/gang banks? Will there be NPC-ran central banks that one can deposit valuable in or will storage be similar to that of Ultima online? E.G. Carry all or build a house to protect it that can be robbed. I understand Earthrise also has 'death' insurance, will FOOL implement a similar system? As both games will not have 'death' per se.
3) Crafting/Vending: I assume it will be similar to Earthrise in terms of qualitiy production and certain parts found throughout the map (where ever that may be). Also, will you have to sell to an NPC or an auction house? Is it possible to set up shops, espically guild-based vendors that have the back and protection of said guild with money going back to individuals for a small fee towards the guild bank? Will it be possible for individual vending?
4) If towns are conquerable by any strech, will that result in economic benefits to the victors such as spoils?


