Identifying odd HUD item?

Post » Wed Jun 15, 2011 1:13 pm

All of a sudden, http://img90.imageshack.us/img90/5697/falloutnv20110614195728.jpg lock symbol appears on my HUD, randomly and at odd intervals, it shows for a second or so each time. it doesn't seem related to anything.

Has anyone seen this before??

my mods list:
Spoiler

[X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] FOOK - New Vegas.esm
[X] FOOK - New Vegas DLCs.esm
[X] AEVegas.esm
[X] EVE-900.esm
[X] ELECTRO-CITY - CompletedWorkorders.esm
[X] NVStripOpen.esm
[X] dangame.esm
[X] AmmoSpreadEffectFixer.esm
[X] AWorldOfPain.esm
[X] MoMod.esm
[X] Lings.esm
[X] New Vegas Redesigned.esm
[X] Project Nevada - Core.esm
[X] Project Nevada - Equipment.esm
[X] Community Bugfix Compilation Patch.esp
[X] BetterGamePerformanceV4.esp
[X] return_deadmoney.esp
[X] Vault24.esp
[X] NewVegasStripOverhaul.esp
[X] FewPoses (+).esp
[X] FollowersUnholster.esp
[X] NiptonRevisited.esp
[X] Rustyhwys.esp
[X] LibrarianOfTheWastes.esp
[X] Readius_NV.esp
[X] Bobblehunt.esp
[X] Companion Sandbox Mode.esp
[X] drgNV - Marcus Companion.esp
[X] UHNV.esp
[X] UHNV-Bobblehunt.esp
[X] UHNV-Dead Money.esp
[X] UHNV-Honest Hearts.esp
[X] A Load of Balls.esp
[X] DarNifiedUINV.esp
[X] NewVegasBounties.esp
[X] NewVegasBountiesII.esp
[X] FOOK - New Vegas.esp
[X] FOOK - New Vegas DLCs.esp
[X] +Plugins_Merge.esp
[X] FNNsysNV.esp
[X] AWOPMonsterPatch.esp
[X] AWOP-MoMod.esp
[X] MoMod - LeveledLists.esp
[X] Seachlight Airpot NCR.esp
[X] New Ammunition Reloading.esp
[X] WeaponModsixpanded.esp
[X] WMX-ModernWeapons.esp
[X] WMX-DeadMoney.esp
[X] WMX-HonestHearts.esp
[X] Arwen_NV_Realism_Core.esp
[X] Redesigned FOOK.esp
[X] NVWillow.esp
[X] Project Nevada - Cyberware.esp
[X] WMX_Arwen_soundFX.esp
[X] +My_Stuff.esp
[X] Nevada Skies - URWLified.esp
[X] ELECTRO-CITY - Imaginator.esp
[X] +Tweaks.esp
[X] ++MERGE.esp

User avatar
Peter P Canning
 
Posts: 3531
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Post » Wed Jun 15, 2011 12:01 pm

Part of the latest Project Nevada update. It should only appear when you use an explosive near a locked object. That tells you whether or not you broke the lock or not.

I'd assume you are using uHUD, so try re-installing that and see if it works out.
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Joey Avelar
 
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Post » Wed Jun 15, 2011 5:15 am

There were no explosives used when it showed, does it show when using a weapon with an explosion impact like the gauss-rifle?

I'm using DarnID not uHUD.
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Jordan Fletcher
 
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Post » Wed Jun 15, 2011 10:46 am

It shouldn't I believe. The icon shouldn't even appear if an explosive doesn't go off near a locked object neither and it looks like you aren't near one in that picture. I don't think that enemies can blow up locks with their explosives.

Hm, maybe http://www.newvegasnexus.com/downloads/file.php?id=38961 is an option. Up to you though. It doesn't actually add anything. It just fixes up your .xml so that any mods that you do have installed that add things to the HUD will play nice with each other. It may also fix errors, but I can't be sure as I haven't run into your issue myself.
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Mackenzie
 
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Joined: Tue Jan 23, 2007 9:18 pm

Post » Wed Jun 15, 2011 4:14 am

It does, an Incinerator for example makes it show up. Also, if you quickload while the icon is showing, it gets stuck.
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Kayla Oatney
 
Posts: 3472
Joined: Sat Jan 20, 2007 9:02 pm

Post » Wed Jun 15, 2011 10:31 am

It does, an Incinerator for example makes it show up. Also, if you quickload while the icon is showing, it gets stuck.


I stand corrected then.

Is it possible to "dislodge' the icon getting stuck after a quickload by trying to blow open another lock?
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Lavender Brown
 
Posts: 3448
Joined: Tue Jul 25, 2006 9:37 am

Post » Wed Jun 15, 2011 1:33 am

I might try uHUD, though I don't really use extra HUD features (I like keeping my HUD clean).
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Eileen Collinson
 
Posts: 3208
Joined: Thu Dec 28, 2006 2:42 am

Post » Wed Jun 15, 2011 4:38 am

I stand corrected then.

Is it possible to "dislodge' the icon getting stuck after a quickload by trying to blow open another lock?


The bullet time and stealth field icons initially had the same issue, with those atleast activating and deactivating them made ithem disappear, so if it works the same way it should disappear after a new attempt.
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Jack Moves
 
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