Ninja is broken. Please Fix Ninja.

Post » Wed Jun 15, 2011 5:19 am

I realize this may have come up already. A search revealed no specific threads so I thought I'd make one to serve in the least as a reminder. I've been playing Fallout: New Vegas a lot lately thanks to the DLC and my primary character's weapon of choice is unarmed. While this is certainly a lot better handled than it was in fallout 3 there's still some problems. (Like unstoppable force being worthless, it should have a general damage boost tagged on as well). The one that's been bugging me most though is Ninja, which is apparently a bugged skill. I was playing fallout on my 360 (I have a PC copy as well but it's a guns character so it never bothered me there) and I noticed that I never seem to get critical hits, even though my critical change with unarmed should be 30%. I SHOULD be critting roughly one out of every 3 attacks. So, wondering if it was just my imagination I decided to punch a bunch of targets and start recording how many hits and how many crits I saw. Turns out I was only critting 14-16% of the time. I understand averages can be random when we're dealing with dice rolls, but a disparity like that? It's like the skill isn't even there. So I hit up the internet to see if it's just me and it's not:

http://fallout.wikia.com/wiki/Ninja

Apparently it's a known bug. Please don't leave this as it is. I know you guys are almost done with the DLC, so I'm afraid that the support for this game is going to vanish before you tie up loose ends like this one.
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ShOrty
 
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Post » Wed Jun 15, 2011 2:57 am

I agree I would really like this bug to be fixed.
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Adam Baumgartner
 
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